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remove references to PrioVR in interface code

Stephen Birarda committed 11 years ago

Commit fc2f6d41 parent 38f77196 files · +2 −326Browse files

Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 6 files). Show all

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interface/src/avatar/SkeletonModel.cpp+1−16
@@ -106,21 +106,6 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) { · 105 unmodified lines
106 }106 }
107 107
108 const FBXGeometry& geometry = _geometry->getFBXGeometry();108 const FBXGeometry& geometry = _geometry->getFBXGeometry();
109 PrioVR* prioVR = Application::getInstance()->getPrioVR();
110 if (prioVR->isActive()) {
111 for (int i = 0; i < prioVR->getJointRotations().size(); i++) {
112 int humanIKJointIndex = prioVR->getHumanIKJointIndices().at(i);
113 if (humanIKJointIndex == -1) {
114 continue;
115 }
116 int jointIndex = geometry.humanIKJointIndices.at(humanIKJointIndex);
117 if (jointIndex != -1) {
118 JointState& state = _jointStates[jointIndex];
119 state.setRotationInBindFrame(prioVR->getJointRotations().at(i), PALM_PRIORITY);
120 }
121 }
122 return;
123 }
124 109
125 // find the left and rightmost active palms110 // find the left and rightmost active palms
126 int leftPalmIndex, rightPalmIndex;111 int leftPalmIndex, rightPalmIndex;
@@ -294,7 +279,7 @@ void SkeletonModel::updateJointState(int index) { · 167 unmodified lines
294}279}
295 280
296void SkeletonModel::maybeUpdateLeanRotation(const JointState& parentState, JointState& state) {281void SkeletonModel::maybeUpdateLeanRotation(const JointState& parentState, JointState& state) {
297 if (!_owningAvatar->isMyAvatar() || Application::getInstance()->getPrioVR()->isActive()) {282 if (!_owningAvatar->isMyAvatar()) {
298 return;283 return;
299 }284 }
300 // get the rotation axes in joint space and use them to adjust the rotation285 // get the rotation axes in joint space and use them to adjust the rotation

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