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cleaned up code spacing

Jeffrey Ventrella committed 13 years ago

Commit fe11d921 parent 65181cb6 files · +172 −180Browse files

Showing the changes to interface/src/HandControl.cpp (1 of 6 files). Show all

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interface/src/HandControl.cpp+13−13
@@ -33,14 +33,14 @@ HandControl::HandControl() { · 32 unmodified lines
33 _envelope = 0.0f;33 _envelope = 0.0f;
34}34}
35 35
36void HandControl::setScreenDimensions( int width, int height ) {36void HandControl::setScreenDimensions(int width, int height) {
37 _width = width;37 _width = width;
38 _height = height;38 _height = height;
39 _startX = _width / 2;39 _startX = _width / 2;
40 _startY = _height / 2;40 _startY = _height / 2;
41}41}
42 42
43void HandControl::update( int x, int y ) {43void HandControl::update(int x, int y) {
44 _lastX = _x;44 _lastX = _x;
45 _lastY = _y;45 _lastY = _y;
46 _x = x;46 _x = x;
@@ -49,22 +49,22 @@ void HandControl::update( int x, int y ) { · 2 unmodified lines
49 _velocityY = _y - _lastY;49 _velocityY = _y - _lastY;
50 50
51 // if the mouse is moving, ramp up the envelope to increase amplitude of hand movement...51 // if the mouse is moving, ramp up the envelope to increase amplitude of hand movement...
52 if (( _velocityX != 0 )52 if ((_velocityX != 0)
53 || ( _velocityY != 0 )) {53 || (_velocityY != 0)) {
54 _enabled = true;54 _enabled = true;
55 if ( _envelope < 1.0 ) {55 if (_envelope < 1.0) {
56 _envelope += _rampUpRate;56 _envelope += _rampUpRate;
57 if ( _envelope >= 1.0 ) { 57 if (_envelope >= 1.0) {
58 _envelope = 1.0; 58 _envelope = 1.0;
59 }59 }
60 }60 }
61 }61 }
62 62
63 // if not enabled ramp down the envelope to decrease amplitude of hand movement...63 // if not enabled ramp down the envelope to decrease amplitude of hand movement...
64 if ( ! _enabled ) {64 if (! _enabled) {
65 if ( _envelope > 0.0 ) {65 if (_envelope > 0.0) {
66 _envelope -= _rampDownRate;66 _envelope -= _rampDownRate;
67 if ( _envelope <= 0.0 ) { 67 if (_envelope <= 0.0) {
68 _startX = _width / 2;68 _startX = _width / 2;
69 _startY = _height / 2;69 _startY = _height / 2;
70 _envelope = 0.0; 70 _envelope = 0.0;
@@ -77,14 +77,14 @@ void HandControl::update( int x, int y ) { · 6 unmodified lines
77 _backFront = 0.0; 77 _backFront = 0.0;
78 78
79 // if envelope is greater than zero, apply mouse movement to values to be output 79 // if envelope is greater than zero, apply mouse movement to values to be output
80 if ( _envelope > 0.0 ) {80 if (_envelope > 0.0) {
81 _leftRight += ( ( _x - _startX ) / (float)_width ) * _envelope;81 _leftRight += ((_x - _startX) / (float)_width ) * _envelope;
82 _downUp += ( ( _y - _startY ) / (float)_height ) * _envelope;82 _downUp += ((_y - _startY) / (float)_height) * _envelope;
83 }83 }
84}84}
85 85
86glm::vec3 HandControl::getValues() {86glm::vec3 HandControl::getValues() {
87 return glm::vec3( _leftRight, _downUp, _backFront );87 return glm::vec3(_leftRight, _downUp, _backFront);
88}88}
89 89
90void HandControl::stop() {90void HandControl::stop() {