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more renaming to entity from model where we're really talking about an entity

ZappoMan committed 12 years ago

Commit fe30d381 parent 86556647 files · +239 −239Browse files

Showing the changes to libraries/entities/src/EntityScriptingInterface.cpp (1 of 7 files). Show all

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libraries/entities/src/EntityScriptingInterface.cpp+8−8
@@ -29,7 +29,7 @@ EntityItemID EntityScriptingInterface::addEntity(const EntityItemProperties& pro · 28 unmodified lines
29 // The application will keep track of creatorTokenID29 // The application will keep track of creatorTokenID
30 uint32_t creatorTokenID = EntityItem::getNextCreatorTokenID();30 uint32_t creatorTokenID = EntityItem::getNextCreatorTokenID();
31 31
32 EntityItemID id(NEW_MODEL, creatorTokenID, false );32 EntityItemID id(NEW_ENTITY, creatorTokenID, false );
33 33
34 // queue the packet34 // queue the packet
35 queueEntityMessage(PacketTypeEntityAddOrEdit, id, properties);35 queueEntityMessage(PacketTypeEntityAddOrEdit, id, properties);
@@ -49,7 +49,7 @@ EntityItemID EntityScriptingInterface::identifyEntity(EntityItemID entityID) { · 13 unmodified lines
49 49
50 if (!entityID.isKnownID) {50 if (!entityID.isKnownID) {
51 actualID = EntityItem::getIDfromCreatorTokenID(entityID.creatorTokenID);51 actualID = EntityItem::getIDfromCreatorTokenID(entityID.creatorTokenID);
52 if (actualID == UNKNOWN_MODEL_ID) {52 if (actualID == UNKNOWN_ENTITY_ID) {
53 return entityID; // bailing early53 return entityID; // bailing early
54 }54 }
55 55
@@ -92,7 +92,7 @@ EntityItemID EntityScriptingInterface::editEntity(EntityItemID entityID, const E · 36 unmodified lines
92 }92 }
93 93
94 // if at this point, we know the id, send the update to the model server94 // if at this point, we know the id, send the update to the model server
95 if (actualID != UNKNOWN_MODEL_ID) {95 if (actualID != UNKNOWN_ENTITY_ID) {
96 entityID.id = actualID;96 entityID.id = actualID;
97 entityID.isKnownID = true;97 entityID.isKnownID = true;
98 queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, properties);98 queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, properties);
@@ -109,9 +109,9 @@ EntityItemID EntityScriptingInterface::editEntity(EntityItemID entityID, const E · 10 unmodified lines
109}109}
110 110
111 111
112// TODO: This deleteEntity() method uses the PacketType_MODEL_ADD_OR_EDIT message to send112// TODO: This deleteEntity() method uses the PacketTypeEntityAddOrEdit message to send
113// a changed model with a shouldDie() property set to true. This works and is currently the only113// a changed model with a shouldDie() property set to true. This works and is currently the only
114// way to tell the model server to delete a model. But we should change this to use the PacketType_MODEL_ERASE114// way to tell the model server to delete a model. But we should change this to use the PacketTypeEntityErase
115// message which takes a list of model id's to delete.115// message which takes a list of model id's to delete.
116void EntityScriptingInterface::deleteEntity(EntityItemID entityID) {116void EntityScriptingInterface::deleteEntity(EntityItemID entityID) {
117 117
@@ -127,7 +127,7 @@ void EntityScriptingInterface::deleteEntity(EntityItemID entityID) { · 9 unmodified lines
127 }127 }
128 128
129 // if at this point, we know the id, send the update to the model server129 // if at this point, we know the id, send the update to the model server
130 if (actualID != UNKNOWN_MODEL_ID) {130 if (actualID != UNKNOWN_ENTITY_ID) {
131 entityID.id = actualID;131 entityID.id = actualID;
132 entityID.isKnownID = true;132 entityID.isKnownID = true;
133 queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, properties);133 queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, properties);
@@ -142,7 +142,7 @@ void EntityScriptingInterface::deleteEntity(EntityItemID entityID) { · 8 unmodified lines
142}142}
143 143
144EntityItemID EntityScriptingInterface::findClosestEntity(const glm::vec3& center, float radius) const {144EntityItemID EntityScriptingInterface::findClosestEntity(const glm::vec3& center, float radius) const {
145 EntityItemID result(UNKNOWN_MODEL_ID, UNKNOWN_MODEL_TOKEN, false);145 EntityItemID result(UNKNOWN_ENTITY_ID, UNKNOWN_ENTITY_TOKEN, false);
146 if (_entityTree) {146 if (_entityTree) {
147 _entityTree->lockForRead();147 _entityTree->lockForRead();
148 const EntityItem* closestEntity = _entityTree->findClosestEntity(center/(float)TREE_SCALE, 148 const EntityItem* closestEntity = _entityTree->findClosestEntity(center/(float)TREE_SCALE,
@@ -166,7 +166,7 @@ QVector<EntityItemID> EntityScriptingInterface::findEntities(const glm::vec3& ce · 17 unmodified lines
166 _entityTree->unlock();166 _entityTree->unlock();
167 167
168 foreach (const EntityItem* model, models) {168 foreach (const EntityItem* model, models) {
169 EntityItemID thisEntityItemID(model->getID(), UNKNOWN_MODEL_TOKEN, true);169 EntityItemID thisEntityItemID(model->getID(), UNKNOWN_ENTITY_TOKEN, true);
170 result << thisEntityItemID;170 result << thisEntityItemID;
171 }171 }
172 }172 }