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recompute polyvox mesh when setVoxelSurfaceStyle is called. remove left-over color stuff from polyvox. don't require that a polyvox be rendered before computing its physics shape

Seth Alves committed 11 years ago

Commit fe59f882 parents 96a40bd 396a20c11 files · +461 −147Browse files

Showing the changes to libraries/entities/src/EntityScriptingInterface.cpp (1 of 11 files). Show all

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libraries/entities/src/EntityScriptingInterface.cpp+11−1
@@ -146,7 +146,17 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties& · 145 unmodified lines
146 EntityItemProperties modifiedProperties = properties;146 EntityItemProperties modifiedProperties = properties;
147 entity->setLastBroadcast(usecTimestampNow());147 entity->setLastBroadcast(usecTimestampNow());
148 modifiedProperties.setType(entity->getType());148 modifiedProperties.setType(entity->getType());
149 bidForSimulationOwnership(modifiedProperties);149 if (modifiedProperties.hasTerseUpdateChanges()) {
150 // we make a bid for (or assert) our simulation ownership
151 auto nodeList = DependencyManager::get<NodeList>();
152 const QUuid myNodeID = nodeList->getSessionUUID();
153 modifiedProperties.setSimulatorID(myNodeID);
154
155 if (entity->getSimulatorID() == myNodeID) {
156 // we think we already own simulation, so make sure we send ALL TerseUpdate properties
157 entity->getAllTerseUpdateProperties(modifiedProperties);
158 }
159 }
150 queueEntityMessage(PacketTypeEntityEdit, entityID, modifiedProperties);160 queueEntityMessage(PacketTypeEntityEdit, entityID, modifiedProperties);
151 return id;161 return id;
152 }162 }

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