Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 73 files). Show all
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| @@ -791,12 +791,11 @@ void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha · 790 unmodified lines | ||
| 791 | 791 | // so no need to render it |
| 792 | 792 | return; |
| 793 | 793 | } |
| 794 | − Application::getInstance()->loadTranslatedViewMatrix(_translation); | |
| 795 | 794 | |
| 796 | 795 | // draw a blue sphere at the capsule endpoint |
| 797 | 796 | glm::vec3 endPoint; |
| 798 | 797 | _boundingShape.getEndPoint(endPoint); |
| 799 | − endPoint = endPoint - _translation; | |
| 798 | + endPoint = endPoint + _translation; | |
| 800 | 799 | Transform transform = Transform(); |
| 801 | 800 | transform.setTranslation(endPoint); |
| 802 | 801 | batch.setModelTransform(transform); |
| @@ -807,7 +806,7 @@ void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha · 4 unmodified lines | ||
| 807 | 806 | // draw a yellow sphere at the capsule startpoint |
| 808 | 807 | glm::vec3 startPoint; |
| 809 | 808 | _boundingShape.getStartPoint(startPoint); |
| 810 | − startPoint = startPoint - _translation; | |
| 809 | + startPoint = startPoint + _translation; | |
| 811 | 810 | glm::vec3 axis = endPoint - startPoint; |
| 812 | 811 | Transform axisTransform = Transform(); |
| 813 | 812 | axisTransform.setTranslation(-axis); |