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| @@ -1081,6 +1081,15 @@ void display(void) · 1080 unmodified lines | |||
| 1081 | 1081 | ||
| 1082 | // important... | 1082 | // important... |
| 1083 | myCamera.update( 1.f/FPS ); | 1083 | myCamera.update( 1.f/FPS ); |
| 1084 | |||
| 1085 | // Render anything (like HUD items) that we want to be in 3D but not in worldspace | ||
| 1086 | const float HUD_Z_OFFSET = -5.f; | ||
| 1087 | glPushMatrix(); | ||
| 1088 | glm::vec3 test(0.5, 0.5, 0.5); | ||
| 1089 | glTranslatef(1, 1, HUD_Z_OFFSET); | ||
| 1090 | drawVector(&test); | ||
| 1091 | glPopMatrix(); | ||
| 1092 | |||
| 1084 | 1093 | ||
| 1085 | // Note: whichCamera is used to pick between the normal camera myCamera for our | 1094 | // Note: whichCamera is used to pick between the normal camera myCamera for our |
| 1086 | // main camera, vs, an alternate camera. The alternate camera we support right now | 1095 | // main camera, vs, an alternate camera. The alternate camera we support right now |