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Created a drawVector() call that will draw a vector in 3-space with axes for testing

Philip Rosedale committed 13 years ago

Commit ff88d1f1 parent 3b3e6ae3 files · +37 −26Browse files

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interface/src/main.cpp+9−0
@@ -1081,6 +1081,15 @@ void display(void) · 1080 unmodified lines
1081 1081
1082 // important...1082 // important...
1083 myCamera.update( 1.f/FPS );1083 myCamera.update( 1.f/FPS );
1084
1085 // Render anything (like HUD items) that we want to be in 3D but not in worldspace
1086 const float HUD_Z_OFFSET = -5.f;
1087 glPushMatrix();
1088 glm::vec3 test(0.5, 0.5, 0.5);
1089 glTranslatef(1, 1, HUD_Z_OFFSET);
1090 drawVector(&test);
1091 glPopMatrix();
1092
1084 1093
1085 // Note: whichCamera is used to pick between the normal camera myCamera for our 1094 // Note: whichCamera is used to pick between the normal camera myCamera for our
1086 // main camera, vs, an alternate camera. The alternate camera we support right now1095 // main camera, vs, an alternate camera. The alternate camera we support right now