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Created a drawVector() call that will draw a vector in 3-space with axes for testing

Philip Rosedale committed 13 years ago

Commit ff88d1f1 parent 3b3e6ae3 files · +37 −26Browse files

Showing the changes to interface/src/main.cpp (1 of 3 files). Show all

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interface/src/main.cpp+9−0
@@ -1081,6 +1081,15 @@ void display(void) · 1080 unmodified lines
10811081
10821082 // important...
10831083 myCamera.update( 1.f/FPS );
1084+
1085+ // Render anything (like HUD items) that we want to be in 3D but not in worldspace
1086+ const float HUD_Z_OFFSET = -5.f;
1087+ glPushMatrix();
1088+ glm::vec3 test(0.5, 0.5, 0.5);
1089+ glTranslatef(1, 1, HUD_Z_OFFSET);
1090+ drawVector(&test);
1091+ glPopMatrix();
1092+
10841093
10851094 // Note: whichCamera is used to pick between the normal camera myCamera for our
10861095 // main camera, vs, an alternate camera. The alternate camera we support right now