Code

History

Commits on 08fda3bbef56451dd81aeeac2a3ff464ca52012c to interface/src/MetavoxelSystem.cpp35+
  1. Merge branch 'master' of https://github.com/highfidelity/hifi into deferenceAndrzej Kapolka committed 12 years ago07efda8
  2. merge upstream/master into andrew/ragdollAndrew Meadows committed 12 years ago0539246
  3. Merge branch 'master' of https://github.com/highfidelity/hifi into deferenceAndrzej Kapolka committed 12 years ago9caa4d3
  4. fixed use of uninitialized variable warningZappoMan committed 12 years agod6ebbd8
  5. merge upstream/master into andrew/inertiaAndrew Meadows committed 12 years agof288261
  6. Use deferred lighting for voxels as well as metavoxels.Andrzej Kapolka committed 12 years agoe6f3754
  7. Move deferred lighting into its own class.Andrzej Kapolka committed 12 years agoc2b58c9
  8. Make sure the frustum that we use for culling contains the current camera information.Andrzej Kapolka committed 12 years agofe249ef
  9. Use the FBO dimensions, which may differ from the widget dimensions (as with the Oculus).Andrzej Kapolka committed 12 years ago34ccc2a
  10. Fix for deferred lighting with 3DTV (/Oculus, although I haven't tested that yet).Andrzej Kapolka committed 12 years ago2fde67b
  11. Add RayIntersectionInfo and use for shape-vs-rayAndrew Meadows committed 12 years ago4da1ca2
  12. Hopefully, a fix for the Windows build; looks like "near" is a keyword.Andrzej Kapolka committed 12 years agoc340445
  13. Fix for preview render.Andrzej Kapolka committed 12 years ago137d373
  14. Switch to deferred lighting for metavoxels.Andrzej Kapolka committed 12 years ago21f3f2b
  15. Added some comments.Andrzej Kapolka committed 12 years agoa026560
  16. Starting on materials attributes, fixed bug with Hermite deltas.Andrzej Kapolka committed 12 years ago0bd800f
  17. Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxelsAndrzej Kapolka committed 12 years ago926f0d0
  18. More shader fixes.Andrzej Kapolka committed 12 years ago34ba5cc
  19. Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxelsAndrzej Kapolka committed 12 years ago4e561c6
  20. Quick fix for base colors underneath terrain.Andrzej Kapolka committed 12 years agobf5e5fd
  21. More dual contour bits.Andrzej Kapolka committed 12 years agofa06bef
  22. Fixed bug in edge vertex generation.Andrzej Kapolka committed 12 years ago1205639
  23. More progress toward dual contour rendering.Andrzej Kapolka committed 12 years ago78a03fb
  24. Hermite data computation.Andrzej Kapolka committed 12 years agof02f95c
  25. More voxel editing bits.Andrzej Kapolka committed 12 years ago96b4a10
  26. Working on voxel bits.Andrzej Kapolka committed 12 years ago9a4d56b
  27. HeightfieldTexture -> MaterialObject (we want to use it for voxels, too, and eventually include components other than diffuse color).Andrzej Kapolka committed 12 years agoe454a08
  28. Working on voxel representations.Andrzej Kapolka committed 12 years ago7aa2a1d
  29. Support for scaling splat textures in S and T, use mipmaps for them.Andrzej Kapolka committed 12 years ago2dfabdf
  30. Fix for flashing when painting textures.Andrzej Kapolka committed 12 years ago5c77317
  31. For splat textures, use transparent white as a default.Andrzej Kapolka committed 12 years ago6e06b63
  32. Basic splatting.Andrzej Kapolka committed 12 years ago7250063
  33. Working on texture rendering.Andrzej Kapolka committed 12 years ago416d9ba
  34. Yet more texture bits.Andrzej Kapolka committed 12 years ago7cf7f18
  35. Rather than using a boolean to indicate "colorness," use a different class. More texture bits.Andrzej Kapolka committed 12 years agoe854656

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