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Commits on 19ec080e2b2ecbb9e6ed4a2a786d943e94de15e2 to interface/src/Camera.cpp35+
  1. Merge with masterSam Gondelman committed 11 years ago19ec080
  2. fixed camera mode issueSam Gondelman committed 11 years ago778e19a
  3. started fixing camera mode issueSam Gondelman committed 11 years ago824c219
  4. Breaking up overlay into rendering and compositing classesBrad Davis committed 11 years ago00d8fe7
  5. Revert "Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff""Brad Davis committed 11 years ago41d587b
  6. Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff"samcake committed 11 years ago6e8c067
  7. Working on fixing DK1 and santizing the transform stuffBrad Davis committed 11 years ago666caf0
  8. Fixing sixense and restoring lookatBradley Austin Davis committed 11 years ago098a9bd
  9. Removing access to the gl widget and display managersBrad Davis committed 11 years ago302aa9d
  10. remove scale from Camera class since it was only used by avatar and was causing problems with no obvious benefitZappoMan committed 11 years ago664d126
  11. switch GLCanvas back to being owned by ApplicationZappoMan committed 11 years agoa89691f
  12. Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11Atlante45 committed 11 years ago2a82ff9
  13. restore camera lookAt and keepLookingAt featuresZappoMan committed 11 years ago806e691
  14. more work on voxelEctomyZappoMan committed 11 years ago49d8f2b
  15. Switched to auto and changed macroAtlante45 committed 11 years ago296c002
  16. typedefsAtlante45 committed 11 years ago4d1529f
  17. Moved GLCanvas in DM and DM to QSharedPointersAtlante45 committed 11 years agoe5e2eb4
  18. Centrilized Oculus interference in pickRayAtlante45 committed 11 years ago7026af7
  19. make a version of computePick that works off of view frustum even when in HMD mode, updates to lobbyZappoMan committed 11 years agoefe202b
  20. leverage Camera object for scripting, remove sep interfaceStephen Birarda committed 12 years ago790aa84
  21. Add Camera::modeUpdated()Ryan Huffman committed 12 years agofde7b30
  22. First person and mirror HMD view almost fixedPhilip Rosedale committed 12 years ago2da4345
  23. First pass at simplifying camera, removes interpolation to target and setbacksPhilip Rosedale committed 12 years agoc4c9f48
  24. remove unused camera functionsPhilip Rosedale committed 12 years agof4b9ccb
  25. Migrating to device-independent coordinates.Andrzej Kapolka committed 12 years ago1ef9126
  26. Dimension fixes for Retina displays.Andrzej Kapolka committed 12 years ago7f6b3d3
  27. Removed magic number to use DEFAULT_NEAR/FAR_CLIPAtlante45 committed 12 years ago72a31ec
  28. Expose mode shift period to JS, remove default valuePhilip Rosedale committed 12 years ago60c33c1
  29. Simple raypicking for scripts with oculus rift.barnold1953 committed 12 years ago936f04c
  30. make float literals obey the coding standardAndrew Meadows committed 12 years ago3acc518
  31. run regex header replacement on all cpp filesStephen Birarda committed 12 years ago684c6b5
  32. prepare header files for regex run against cppStephen Birarda committed 12 years ago974d8c0
  33. use radians instead of degrees (almost) everywhereAndrew Meadows committed 12 years agoaa8c2fc
  34. Make sure our mode is fully established before we use the mirror camera to render the billboard. Closes #2103.Andrzej Kapolka committed 12 years ago8644280
  35. Fixes for camera mode transitions, seeing inside head.Andrzej Kapolka committed 12 years agod80b52d