Code

History

Commits on 19ec080e2b2ecbb9e6ed4a2a786d943e94de15e2 to libraries/entities/src/EntityTree.cpp35+
  1. merge from upstreamSeth Alves committed 11 years agob425cc6
  2. remove old debug assertAndrew Meadows committed 11 years agoaff751b
  3. clean up actions when DeleteEntityOperator's list is processed rather than as it's madeSeth Alves committed 11 years ago9cae11c
  4. simple action is working. destructor sequense is still suspicousSeth Alves committed 11 years agod634663
  5. set up EntityItemPropertiesFromScript to either ignore or honor read-only propertiesSeth Alves committed 11 years agoa96520c
  6. When an entity is added or changed with a collisionSoundURL, cache it so that it is ready to play on the first hit.Howard Stearns committed 11 years ago810c766
  7. andrews CR feedbackZappoMan committed 11 years agoc92e7be
  8. EnitityItem smart pointersZappoMan committed 11 years ago8b78fc4
  9. respond to code reviewSeth Alves committed 11 years agoaa1d3eb
  10. split entity-add and entity-edit messagesSeth Alves committed 11 years ago4a59dc2
  11. make EntityItemID a subclass of QUuidSeth Alves committed 11 years ago124ff68
  12. sort out script interface changesSeth Alves committed 11 years agof522334
  13. client decides on new entity-ids, keep EntityItemID classSeth Alves committed 11 years agoa769cfd
  14. interface decides on entityIDs rather than bouncing a temporary id through the entity serverSeth Alves committed 11 years agof9d46b0
  15. merge upstream/master into andrew/novaAndrew Meadows committed 11 years ago7e9e223
  16. bid for simulation ownershipAndrew Meadows committed 11 years ago4872a56
  17. add support to not displace very large clipboards on importZappoMan committed 11 years ago73428ec
  18. Merge branch 'master' of https://github.com/highfidelity/hifi into sequence-numbersStephen Birarda committed 11 years ago305835e
  19. some debugging on Andrew's refactorSeth Alves committed 11 years agoc35edd8
  20. pull andrew's branch, add back in visual indicator of an entity being active in bulletSeth Alves committed 11 years ago1cd93b9
  21. remove dependency of PacketHeaders on NodeListStephen Birarda committed 11 years ago6b3cf1b
  22. remove debug stuffAndrew Meadows committed 11 years ago6be3cc6
  23. add/delete/cleanup of physical entities worksAndrew Meadows committed 11 years agod5f4c5a
  24. merge upstream/master into andrew/novaAndrew Meadows committed 11 years ago3031d55
  25. add EntityTree::_pendingDelete for delayed deletesAndrew Meadows committed 11 years ago31ca5b9
  26. don't save default values in json fileSeth Alves committed 11 years agof75b599
  27. more PhysicalEntitySimulation implementationAndrew Meadows committed 11 years ago14b6ee6
  28. if our Node isn't allowed to create entities in this domain, don't try.Seth Alves committed 11 years ago6f441e3
  29. quiet compiler, remove some trailing control-MsSeth Alves committed 11 years ago0fb1a83
  30. coding standardSeth Alves committed 11 years agocde6489
  31. use a flag to indicate that simulation ownership should be grabbedSeth Alves committed 11 years ago08d300a
  32. fix code that causes scripted changes to physics-related entity properties to claim simulation ownershipSeth Alves committed 11 years ago3da2d16
  33. if nodes are fighting over phyics variables, squash physics-related properties in the updates from the loser of the raceSeth Alves committed 11 years agodeec577
  34. add code for uuids in wire protocol. some debugging printsSeth Alves committed 11 years agod7059d8
  35. don't update _simulatorIDChangedTime unless the value is different than the current one. if a script changes an entity, attempt to claim ownershipSeth Alves committed 11 years agob30b9a0

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