Code

History

Commits on 19ec080e2b2ecbb9e6ed4a2a786d943e94de15e2 to libraries/entities/src/EntityTreeElement.cpp35+
  1. remove debugging printSeth Alves committed 11 years ago5f3b902
  2. make sure that the root node always appends an entity count (even if it's zero). This keeps the unreasonably-deep-recursion warnings from happeningSeth Alves committed 11 years agoc166855
  3. verify that entityitem cleanup is happening correctlyZappoMan committed 11 years ago76c5bd1
  4. more work on smart pointersZappoMan committed 11 years ago9fa9942
  5. EnitityItem smart pointersZappoMan committed 11 years ago8b78fc4
  6. client decides on new entity-ids, keep EntityItemID classSeth Alves committed 11 years agoa769cfd
  7. interface decides on entityIDs rather than bouncing a temporary id through the entity serverSeth Alves committed 11 years agof9d46b0
  8. add support to not displace very large clipboards on importZappoMan committed 11 years ago73428ec
  9. handle ignoring simulation data echoed back to us differentlySeth Alves committed 11 years ago6107682
  10. clean up some debugging printsSeth Alves committed 11 years agod6c8bd9
  11. packets should be ignore if they contain local nodeID, not if local entity contains nodeIDSeth Alves committed 11 years ago56b005a
  12. when ignoring an incoming packet, still read it so the data-stream pointer doesn't get screwed upSeth Alves committed 11 years agof77038c
  13. add code for uuids in wire protocol. some debugging printsSeth Alves committed 11 years agod7059d8
  14. respond to code reviewSeth Alves committed 11 years ago6c4d232
  15. fix typo in commentSeth Alves committed 11 years agoe3a90b8
  16. remove uneeded debug printSeth Alves committed 11 years ago62b59b7
  17. fix to allow modelEntityItems with shape of box into physicsengine. ignore entity updates echoed back to us. stop broadcasting after 3 non-moving updatesSeth Alves committed 11 years ago3cf31ff
  18. put avatars and embedded-webserver and entities logging into their own QLoggingCategorySeth Alves committed 11 years agod4461f1
  19. whoops -- remove last *InTreeUnits() callsAndrew Meadows committed 11 years ago95c7bcb
  20. entity cubes are in metersAndrew Meadows committed 11 years ago373be95
  21. committing some temp debug stuff to help git diffAndrew Meadows committed 11 years agoe4c68bf
  22. replace some "InDomainUnits" calls with "InMeters"Andrew Meadows committed 11 years ago90b69b1
  23. rayIntersection uses meters instead of tree unitsAndrew Meadows committed 11 years ago7836bb4
  24. getPosition() --> getPositionInDomainUnits()Andrew Meadows committed 11 years ago2ffb19a
  25. remove unnecessary #includesAndrew Meadows committed 11 years ago0b78156
  26. removing legacy collision detection code in OctreeAndrew Meadows committed 11 years ago156c4fc
  27. Merge pull request #4086 from huffman/std-to-qstringClément Brisset committed 11 years ago206e1e4
  28. fix for EntityServer crashAndrew Meadows committed 11 years ago99e1fdd
  29. Update std::string instances to QStringchris committed 11 years ago8bb69d0
  30. more voxel-ectomy cleaning up some remaining references to voxelsZappoMan committed 11 years agob940dcf
  31. more work on voxelEctomyZappoMan committed 11 years ago141e231
  32. guards for NULL collisions, possible fix to fountain crashZappoMan committed 11 years ago72cced1
  33. merge upstream/master into andrew/thermonuclearAndrew Meadows committed 11 years ago9e9929d
  34. removed dead codeZappoMan committed 11 years ago08092e7
  35. introduce precision picking in API formZappoMan committed 11 years ago7ea8507