Code

History

Commits on 19ec080e2b2ecbb9e6ed4a2a786d943e94de15e2 to libraries/entities/src/SimpleEntitySimulation.cpp28
  1. EnitityItem smart pointersZappoMan committed 11 years ago8b78fc4
  2. merge upstream/master into andrew/novaAndrew Meadows committed 11 years ago7e9e223
  3. add a TODO commentAndrew Meadows committed 11 years ago45d4fa9
  4. Quiet compilerAtlante45 committed 11 years ago00864af
  5. fix for entity-server kinematic simulationAndrew Meadows committed 11 years ago411bf1a
  6. oops fix endless loopSeth Alves committed 11 years agoc63b8a9
  7. don't auto-remove simulation owner unless the Node is gone. put back code that causes interfaces to give up ownershipSeth Alves committed 11 years ago4c3cbea
  8. add/delete/cleanup of physical entities worksAndrew Meadows committed 11 years agod5f4c5a
  9. non-phys kinematic objs move to EntitySimulationAndrew Meadows committed 11 years ago3c9474b
  10. remove _movableButStoppedEntitiesAndrew Meadows committed 11 years agoc2d614b
  11. make things compileAndrew Meadows committed 11 years agob023fe5
  12. fix some compile problemsAndrew Meadows committed 11 years ago9f8b266
  13. make some things compile after reorganizationAndrew Meadows committed 11 years agoc390193
  14. PhysicalEntitySimulation sends outgoing packetsAndrew Meadows committed 11 years agoc0a5753
  15. SimpleEntitySimulation abides to new APIAndrew Meadows committed 11 years ago2f9306e
  16. if an entity has no simulatorID, pull it out of list of entities with simulatorIDsSeth Alves committed 11 years agod90dec0
  17. add code for uuids in wire protocol. some debugging printsSeth Alves committed 11 years agod7059d8
  18. respond to code reviewSeth Alves committed 11 years ago6c4d232
  19. entity-server will automatically clear simulation-owner ID if it doesn't get an update for 2 secondsSeth Alves committed 11 years agoafca544
  20. add moved entities to lists for sortingAndrew Meadows committed 11 years agofd8e3f6
  21. merge upstream/master into andrew/inertiaAndrew Meadows committed 11 years ago3fd2f12
  22. add DIRTY_UPDATEABLE flag for changes that need itAndrew Meadows committed 11 years ago675a2dd
  23. whoops, forgot to increment the iteratorAndrew Meadows committed 11 years ago6fdfde3
  24. cleanup of EntitySimulation APIAndrew Meadows committed 11 years ago7d96ad5
  25. PhysicsEngine is now an EntitySimulationAndrew Meadows committed 11 years agoc9ea688
  26. moving Shape* back into shared libAndrew Meadows committed 11 years ago1df6c32
  27. EntitySimulation takes EntityItem* rather than IDAndrew Meadows committed 11 years agodd3a7b9
  28. add EntitySimulation and SimpleEntitySimulationAndrew Meadows committed 11 years ago0d98555