Code

History

Commits on 19ec080e2b2ecbb9e6ed4a2a786d943e94de15e2 to libraries/physics/src/EntityMotionState.cpp35+
  1. Reduce error tolerances for ballistic prediction that trigger updating the serverPhilip Rosedale committed 11 years ago61a2196
  2. reset simulation bid counters on object activationAndrew Meadows committed 11 years ago8d41960
  3. Merge pull request #5027 from AndrewMeadows/isentropicSeth Alves committed 11 years agoc5143cd
  4. Merge pull request #5037 from AndrewMeadows/inertiaSeth Alves committed 11 years agoedb3622
  5. compute collision group for entityAndrew Meadows committed 11 years ago8e61a10
  6. move collision group consts to shared libAndrew Meadows committed 11 years agoec0b4a9
  7. basic support for collision groupsAndrew Meadows committed 11 years ago7b6cc59
  8. Actually commit the changes this time!Howard Stearns committed 11 years agoc036b5f
  9. update ALL parameters of remote physics simulationAndrew Meadows committed 11 years ago2400f5c
  10. fix grab glitches and failure to own simulationAndrew Meadows committed 11 years agoaba5399
  11. Merge pull request #4954 from ZappoMan/entitysmartpointersAndrew Meadows committed 11 years ago16e5710
  12. EnitityItem smart pointersZappoMan committed 11 years ago8b78fc4
  13. merge upstream/master into andrew/bispinorAndrew Meadows committed 11 years ago461d08c
  14. put avatar body in right spot, and give it massAndrew Meadows committed 11 years ago0431e8d
  15. impl AvatarMotionState::set/getWorldTransform()Andrew Meadows committed 11 years ago2e3973d
  16. some list management of AvatarMotionStatesAndrew Meadows committed 11 years ago67f5d07
  17. split entity-add and entity-edit messagesSeth Alves committed 11 years ago4a59dc2
  18. client decides on new entity-ids, keep EntityItemID classSeth Alves committed 11 years agoa769cfd
  19. interface decides on entityIDs rather than bouncing a temporary id through the entity serverSeth Alves committed 11 years agof9d46b0
  20. cleanup of simulation ownership/update logicAndrew Meadows committed 11 years agoc631f85
  21. renaming and cleanupAndrew Meadows committed 11 years agofb34a5b
  22. bid for simulation ownershipAndrew Meadows committed 11 years ago4872a56
  23. enable non-moving update when obj is activeAndrew Meadows committed 11 years agoe89471e
  24. fix for glitchy physics updatesAndrew Meadows committed 11 years agoada48bc
  25. cleanupAndrew Meadows committed 11 years ago1879a67
  26. minor cleanupSeth Alves committed 11 years ago0347af9
  27. mergeAndrew Meadows committed 11 years ago47f978b
  28. fix crash bug when invalid entity ptr accessedAndrew Meadows committed 11 years ago0701404
  29. put some code back now that entity-server is doing simple simulation again. don't draw blue physics-enabled dot unless debug menu-item is checkedSeth Alves committed 11 years ago867fe18
  30. add getName passthrough to ObjecdtMotionState, don't compute model shapes until the model has been simulatedSeth Alves committed 11 years agofe14202
  31. flash yellow box when transmitting an edit packetSeth Alves committed 11 years ago5ac8558
  32. in isMovingVsServer look at entity velocity onlySeth Alves committed 11 years agocc5f2ee
  33. disable updateServerPhysicsVariablesSeth Alves committed 11 years agoba6f6d1
  34. isMovingVsServer functionSeth Alves committed 11 years ago630f1ce
  35. update a motionstate's idea of what the entity-server thinks when an incoming update packet arrivesSeth Alves committed 11 years agob0ccabe