Code

History

Commits on 19ec080e2b2ecbb9e6ed4a2a786d943e94de15e2 to libraries/physics/src/ObjectMotionState.cpp35+
  1. Merge pull request #5037 from AndrewMeadows/inertiaSeth Alves committed 11 years agoedb3622
  2. More perspicacious zero.Howard Stearns committed 11 years ago5cbb5da
  3. move API from PhysicsEngine to ObjectMotionStateAndrew Meadows committed 11 years agob0ca2df
  4. Actually commit the changes this time!Howard Stearns committed 11 years agoc036b5f
  5. fix bug masking physics shape changesAndrew Meadows committed 11 years agobf225e4
  6. put avatar body in right spot, and give it massAndrew Meadows committed 11 years ago0431e8d
  7. some list management of AvatarMotionStatesAndrew Meadows committed 11 years ago67f5d07
  8. cleanup of simulation ownership/update logicAndrew Meadows committed 11 years agoc631f85
  9. merge seth/dice-on-table-1 into andrew/novaAndrew Meadows committed 11 years ago326d170
  10. update body gravity when proper dirty bits are setAndrew Meadows committed 11 years ago646661d
  11. clear incoming flags after adding an entity to simulation. If an entity has a shape-type of none, don't keep asking it for a shapeSeth Alves committed 11 years ago129a3a8
  12. check for DIRTY_ROTATION bit when copying rotationAndrew Meadows committed 11 years ago2668ff6
  13. merge upstream/master into andrew/novaAndrew Meadows committed 11 years agoaa5a59c
  14. Quiet compilerAtlante45 committed 11 years agofc1519c
  15. make things compileAndrew Meadows committed 11 years agob023fe5
  16. cleanup how MotionStates are deleted from physicsAndrew Meadows committed 11 years ago4cb469d
  17. DIRTY_PHYSICS_ACTIVATION not DIRTY_PHYSICS_NO_WAKEAndrew Meadows committed 11 years ago195dd14
  18. make some things compile after reorganizationAndrew Meadows committed 11 years agoc390193
  19. move stuff into ObjectMotionStateAndrew Meadows committed 11 years ago31ab16a
  20. new PhysicsEngine API is mostly in placeAndrew Meadows committed 11 years agoab38572
  21. name changes and preparation for more cleanupAndrew Meadows committed 11 years agoe3d29d7
  22. removed cached copies of damping and restitutionAndrew Meadows committed 11 years ago3ecf959
  23. fix comment some moreSeth Alves committed 11 years agob3cb9fe
  24. if measured acceleration is close to zero, send zero to entity server, else send gravitySeth Alves committed 11 years agodac57c4
  25. rename to measureAccelerationAndrew Meadows committed 11 years ago619d1ba
  26. fix typoAndrew Meadows committed 11 years agob7ca69d
  27. measure linear velocity of moving objectsAndrew Meadows committed 11 years ago5180e7e
  28. put physics into its own logging groupSeth Alves committed 11 years ago55bab2e
  29. bulletRotationStep --> computeBulletRotationStepAndrew Meadows committed 11 years ago58bb137
  30. Bullet-style rotation integration for kinematicsAndrew Meadows committed 11 years ago23bd3f9
  31. merge upstream/master into andrew/isentropicAndrew Meadows committed 11 years agod1cf655
  32. fix bad extrapolation of rapidly spinning objectsAndrew Meadows committed 11 years agoaebdd3b
  33. adding some debuggingZappoMan committed 11 years agof85774c
  34. add support for non-physical kinematic movementAndrew Meadows committed 11 years agod173afa
  35. physics collisions emit script collision eventsAndrew Meadows committed 11 years ago86583f3