Code

History

Commits on 19ec080e2b2ecbb9e6ed4a2a786d943e94de15e2 to libraries/physics/src/PhysicsEngine.cpp35+
  1. reset simulation bid counters on object activationAndrew Meadows committed 11 years ago8d41960
  2. merge from upstreamSeth Alves committed 11 years agob425cc6
  3. Merge pull request #5053 from AndrewMeadows/isothermalSeth Alves committed 11 years agob0480af
  4. merge from upstreamSeth Alves committed 11 years ago4e10c28
  5. Merge pull request #5037 from AndrewMeadows/inertiaSeth Alves committed 11 years agoedb3622
  6. fix for crash during bogus reconnect on loginAndrew Meadows committed 11 years ago911baee
  7. use shared pointers to keep track of action objectsSeth Alves committed 11 years ago66ab3d4
  8. remove comment cruftAndrew Meadows committed 11 years ago6b03e67
  9. move API from PhysicsEngine to ObjectMotionStateAndrew Meadows committed 11 years agob0ca2df
  10. move collision group consts to shared libAndrew Meadows committed 11 years agoec0b4a9
  11. basic support for collision groupsAndrew Meadows committed 11 years ago7b6cc59
  12. Actually commit the changes this time!Howard Stearns committed 11 years agoc036b5f
  13. main actions interface is in EntityItem. changes in actions are queued up and applied before simulation stepSeth Alves committed 11 years agoa31a5a1
  14. first pass at entity interface to actionsSeth Alves committed 11 years agod654994
  15. beginnings of ObjectAction classSeth Alves committed 11 years ago100248c
  16. some list management of AvatarMotionStatesAndrew Meadows committed 11 years ago67f5d07
  17. clear MotionState pointer in body on deleteAndrew Meadows committed 11 years agoa2ffc10
  18. Merge branch 'nova' of github.com:AndrewMeadows/hifi into dice-on-table-1Seth Alves committed 11 years agoe73503a
  19. only update physics when proper flags are setAndrew Meadows committed 11 years ago452e84d
  20. only do infection during collisions if one of the objects is being simulated by this interfaceSeth Alves committed 11 years agofe308c0
  21. merge seth/dice-on-table-1 into andrew/novaAndrew Meadows committed 11 years ago326d170
  22. no ownership of kinematic objects on collisionAndrew Meadows committed 11 years agoc97b11a
  23. clear incoming flags after adding an entity to simulation. If an entity has a shape-type of none, don't keep asking it for a shapeSeth Alves committed 11 years ago129a3a8
  24. merge seth/dice-on-table-1 into andrew/novaAndrew Meadows committed 11 years ago14f925b
  25. namechange getIncomingDF --> getAndClearIncomingDFAndrew Meadows committed 11 years agod4701b4
  26. print when bullet and local octree don't agree on position of an entitySeth Alves committed 11 years ago82828f0
  27. pull andrew's branch, add back in visual indicator of an entity being active in bulletSeth Alves committed 11 years ago1cd93b9
  28. merge upstream/master into andrew/novaAndrew Meadows committed 11 years agoaa5a59c
  29. remove commentAndrew Meadows committed 11 years ago0932682
  30. entity-entity collision events emit signals againAndrew Meadows committed 11 years ago96acf96
  31. remake foundation for CollisionEventsAndrew Meadows committed 11 years agofef8473
  32. fix simulation ownership infectionAndrew Meadows committed 11 years ago0a10257
  33. session id can be null. don't crashSeth Alves committed 11 years ago560d89b
  34. add ObjectMotionType::bump(), use in PhysicsEngineAndrew Meadows committed 11 years ago42ec39c
  35. make things compileAndrew Meadows committed 11 years agob023fe5