Code

History

Commits on 19ec080e2b2ecbb9e6ed4a2a786d943e94de15e2 to libraries/physics/src/ShapeManager.cpp20
  1. moved ShapeInfoUtil to be ShapeFactoryAndrew Meadows committed 11 years agof6721aa
  2. whoops, missed a fileAndrew Meadows committed 11 years ago7da1c51
  3. don't keep large things out of physics engineSeth Alves committed 11 years ago4ada3fc
  4. put physics into its own logging groupSeth Alves committed 11 years ago55bab2e
  5. fix commentSeth Alves committed 11 years ago859628a
  6. make max collision size be 1000x1000x1000 rather than 100x100x100Seth Alves committed 11 years ago05cb0b8
  7. quiet debuging spewSeth Alves committed 11 years agoe730109
  8. print a warning when ShapeManager is skipping over a too-large or too-small shapeSeth Alves committed 11 years ago90f51e7
  9. when a compound shape is deleted, delete the children, as wellSeth Alves committed 11 years ago719dae6
  10. ShapeManager can release shape by pointerAndrew Meadows committed 11 years agoe4c6d49
  11. don't create shape for SHAPE_TYPE_NONEAndrew Meadows committed 11 years agof4a4c97
  12. ShapeInfo computs own DoubleHashKey, gets new APIAndrew Meadows committed 11 years ago12a7021
  13. Bullet is now required dependencyAndrew Meadows committed 11 years agoff171a5
  14. ShapeManager doesn't support tiny and giant shapesAndrew Meadows committed 11 years ago8d49b69
  15. split ShapeInfo into shared and physics partsAndrew Meadows committed 11 years ago919214b
  16. Splitting Bullet stuff out of ShapeInfoAndrew Meadows committed 11 years ago8aba2a0
  17. ShapeKey now derives from DoubleHashKeyAndrew Meadows committed 12 years ago57e972d
  18. ShapeManager has improved HashMapAndrew Meadows committed 12 years agob1b6188
  19. ShapeManager now under unit testAndrew Meadows committed 12 years agod26540b
  20. Add PhysicsWorld and ShapeManager classesAndrew Meadows committed 12 years ago50a9784