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Commits on 19ec080e2b2ecbb9e6ed4a2a786d943e94de15e2 to libraries/render-utils/src/DeferredLightingEffect.cpp35+
  1. Merge pull request #5168 from samcake/daftClément Brisset committed 11 years ago5192796
  2. Add culled option for simple programsAtlante45 committed 11 years ago9c7f24e
  3. Improving the design of the Jobs and varyingSam Gateau committed 11 years ago9be8775
  4. FIxing the transparent rendering on Macsamcake committed 11 years ago5e351c0
  5. shuffling the rendering steps to get to render transparent and light it correctlySam Gateau committed 11 years ago8d3a322
  6. more hacking sams tweaksZappoMan committed 11 years ago1b85726
  7. Add simple textured pipelineAtlante45 committed 11 years ago51570aa
  8. More work on the text rendererAtlante45 committed 11 years agoc902221
  9. Simple Program uses gpu APIClément Brisset committed 11 years agoe980859
  10. Remove non batch call to bind/releaseSimpleProgramAtlante45 committed 11 years ago5d2187c
  11. Add renderQuad to DeferredLightingAtlante45 committed 11 years agoee26436
  12. Remove used deprecated methodsAtlante45 committed 11 years agoa7ee100
  13. Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transformAtlante45 committed 11 years agoede94e4
  14. bind/releaseSimpleProgram takes BatchAtlante45 committed 11 years agob8fffdb
  15. Add missing batch argsAtlante45 committed 11 years agob11525d
  16. Update GeometryCache to accept gpu::BatchRyan Huffman committed 11 years ago5abd4bb
  17. Moving the load of the texture and the generation of the cube map irradiance in the same threadSam Cake committed 11 years ago765145b
  18. cleaning up the SH generationSam Cake committed 11 years ago238d375
  19. Generating the SH from the cube map!Sam Cake committed 11 years ago65e83df
  20. fix up grab.js to use line entitySeth Alves committed 11 years ago7a85bfa
  21. Attempt to draw line entity itemSeth Alves committed 11 years ago38caed0
  22. Using the skybox cubemap for ambient lightingSam Gateau committed 11 years ago5a11143
  23. Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution Expose these to javascriptSam Gateau committed 11 years agob5b146b
  24. Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properlySam Gateau committed 11 years agofec52f6
  25. working version with the gpu::SAmpler and the gpu::FramebufferSam Gateau committed 11 years ago8703023
  26. adding the Fremabuffer to be used for shadows and main renderingSam Gateau committed 11 years agoc34c5f6
  27. mergingSam Gateau committed 11 years ago0d721ec
  28. remove useless commentSam Gateau committed 11 years ago74f04c0
  29. Forbifd the global ambient lighting to go the simple global value and instead fallback to the first Spherical harmonics presetSam Gateau committed 11 years agoedf0ca2
  30. quiet compilerSeth Alves committed 11 years agoa47ae92
  31. making the state workSam Gateau committed 11 years ago69667fb
  32. trying to remove useless glsl code for Legacy pathSam Gateau committed 11 years ago07bcd11
  33. Transition model shaders to gpu:ShaderSam Gateau committed 11 years ago0bd78be
  34. set the defines for GPU profile correctly AGAINSam Gateau committed 11 years ago5a40fce
  35. Clean up on the GPU Profile defines in order to control featuresSam Gateau committed 11 years ago03da3ae