Code

History

Commits on 28246c1951b205a0e79eeebbb136cdcb14ff352f to libraries/script-engine/src/ScriptEngine.cpp105+
  1. Update includes for moved filesAtlante45 committed 11 years agoc80df94
  2. sendPacket function take Node& not a pointerAtlante45 committed 11 years ago957e639
  3. on script shutdown, wait to process all pending edit messages before ending the script engineZappoMan committed 11 years agoa8a4c99
  4. Merge pull request #3 from birarda/atpStephen Birarda committed 11 years ago1b4e333
  5. resolve conflicts on merge with clement/protocolStephen Birarda committed 11 years ago2417981
  6. Missing derefAtlante45 committed 11 years ago57d4e64
  7. create the avatarPacket in ScriptEngine with the right sizeStephen Birarda committed 11 years agocaed7da
  8. don't sink the audioPacket in ScriptEngineStephen Birarda committed 11 years ago16e7b26
  9. fix for avatar packet size in ScriptEngineStephen Birarda committed 11 years ago7ee0813
  10. packet fixes in script-engine and ApplicationStephen Birarda committed 11 years ago9c18277
  11. Fixed spelling errorBing Shearer committed 11 years ago25a1108
  12. replace lingering PacketTypes in old formatStephen Birarda committed 11 years ago74940a2
  13. Merge branch 'master' into 20547David Rowe committed 11 years ago1898c6b
  14. fix AC crash with no controller scripting interfaceStephen Birarda committed 11 years agoff21c22
  15. Make individual reload buttons reload scriptsDavid Rowe committed 11 years ago6720633
  16. exposed input key bindings to js to enable key remappingSam Gondelman committed 11 years ago984d449
  17. set up EntityItemPropertiesFromScript to either ignore or honor read-only propertiesSeth Alves committed 11 years agoa96520c
  18. Uglify conditional returns. :-)Howard Stearns committed 11 years ago3a7a290
  19. Remove obsolete comment.Howard Stearns committed 11 years ago5608892
  20. Remove changingEntityID.Howard Stearns committed 11 years agobbdf9f1
  21. Noop change with more declarations, in hopes of convincing MSVS how lambdas work. (Hey, it's worth a try...)Howard Stearns committed 11 years ago069e623
  22. Put the javascript methods on Script, not Entities, and other minimum-diff cleanup.Howard Stearns committed 11 years ago4266a99
  23. Mulitple independent handlers for same entity/event.Howard Stearns committed 11 years agoa0d09c0
  24. Handle all the signals.Howard Stearns committed 11 years agob884d3c
  25. Simpler and more uniform version that handles all the standard entity-script events.Howard Stearns committed 11 years ago1dd2b72
  26. Working experimental first version.Howard Stearns committed 11 years ago277f5ef
  27. make EntityItemID a subclass of QUuidSeth Alves committed 11 years ago124ff68
  28. interface decides on entityIDs rather than bouncing a temporary id through the entity serverSeth Alves committed 11 years agof9d46b0
  29. remove dependency of PacketHeaders on NodeListStephen Birarda committed 11 years ago6b3cf1b
  30. Update ScriptEngin::stop to only take effect when not finishedRyan Huffman committed 11 years ago2e61ef0
  31. put audio and script-engine logging into their own QLoggingCategorySeth Alves committed 11 years ago7af32bd
  32. Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the gettersSam Gateau committed 11 years ago3b92910
  33. quiet warning flood when scripts are badZappoMan committed 11 years agoa88b3c0
  34. more script caching cleanupZappoMan committed 11 years agoe2d8d82
  35. more work on improving script cachingZappoMan committed 11 years ago74d50a9