Code

History

Commits on 28246c1951b205a0e79eeebbb136cdcb14ff352f to interface/src/InterfaceActionFactory.cpp16
  1. fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'Seth Alves committed 11 years ago8d0aaed
  2. take entity-server clock-skew into account when handling action expiration timesSeth Alves committed 11 years ago46e5bf0
  3. fold kinematic hold into normal hold (disabled by default, an argument enables)Seth Alves committed 11 years ago359a318
  4. merge from upstreamSeth Alves committed 11 years ago8f924f0
  5. code reviewSeth Alves committed 11 years ago993111d
  6. kinematic grabSeth Alves committed 11 years agocf8955a
  7. add lifetime and tag arguments to actionsSeth Alves committed 11 years ago7c6846c
  8. bring over code from entity-level-locking branchSeth Alves committed 11 years ago2dc4922
  9. coalesce dupe action data members: _id and _typeAndrew Meadows committed 11 years agoa0a1b01
  10. make some arguments const, cleanup some #includesAndrew Meadows committed 11 years agoe9df8ca
  11. rearrange things so that when EntityItem::setActionData is called before the entity-tree is set up, the data is set aside and used once the entity-tree is ready.Seth Alves committed 11 years ago2468612
  12. responses to code reviewSeth Alves committed 11 years ago5e2f720
  13. entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotionSeth Alves committed 11 years ago5381e6e
  14. start on code to de/serialize actionsSeth Alves committed 11 years ago3c90c85
  15. git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given pointSeth Alves committed 11 years ago8556419
  16. make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.Seth Alves committed 11 years ago3dcc6c9