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History

Commits on 2fbd249d9f3da191a30dc94dd0b7c1912fcdb11f to interface/src/MetavoxelSystem.cpp35+
  1. Fix for metavoxel crashes on Windows. I was expecting the scope of a temporary object to last until the next line; turns out VC++ can destroy it in the middle of evaluating the line.Andrzej Kapolka committed 12 years ago72ff908
  2. Could extra comments.Andrzej Kapolka committed 12 years ago681bb60
  3. Ridiculously complicated minimization code.Andrzej Kapolka committed 12 years ago8ebb2a7
  4. Working on QR decomposition.Andrzej Kapolka committed 12 years ago3fe6e30
  5. fix for calls to glm sqrt with intsStephen Birarda committed 12 years ago7bae88e
  6. Warning fixes.Andrzej Kapolka committed 12 years ago18cb15e
  7. Merge branch 'master' of https://github.com/highfidelity/hifi into deferenceAndrzej Kapolka committed 12 years ago07efda8
  8. merge upstream/master into andrew/ragdollAndrew Meadows committed 12 years ago0539246
  9. Merge branch 'master' of https://github.com/highfidelity/hifi into deferenceAndrzej Kapolka committed 12 years ago9caa4d3
  10. fixed use of uninitialized variable warningZappoMan committed 12 years agod6ebbd8
  11. merge upstream/master into andrew/inertiaAndrew Meadows committed 12 years agof288261
  12. Use deferred lighting for voxels as well as metavoxels.Andrzej Kapolka committed 12 years agoe6f3754
  13. Move deferred lighting into its own class.Andrzej Kapolka committed 12 years agoc2b58c9
  14. Make sure the frustum that we use for culling contains the current camera information.Andrzej Kapolka committed 12 years agofe249ef
  15. Use the FBO dimensions, which may differ from the widget dimensions (as with the Oculus).Andrzej Kapolka committed 12 years ago34ccc2a
  16. Fix for deferred lighting with 3DTV (/Oculus, although I haven't tested that yet).Andrzej Kapolka committed 12 years ago2fde67b
  17. Add RayIntersectionInfo and use for shape-vs-rayAndrew Meadows committed 12 years ago4da1ca2
  18. Hopefully, a fix for the Windows build; looks like "near" is a keyword.Andrzej Kapolka committed 12 years agoc340445
  19. Fix for preview render.Andrzej Kapolka committed 12 years ago137d373
  20. Switch to deferred lighting for metavoxels.Andrzej Kapolka committed 12 years ago21f3f2b
  21. Added some comments.Andrzej Kapolka committed 12 years agoa026560
  22. Starting on materials attributes, fixed bug with Hermite deltas.Andrzej Kapolka committed 12 years ago0bd800f
  23. Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxelsAndrzej Kapolka committed 12 years ago926f0d0
  24. More shader fixes.Andrzej Kapolka committed 12 years ago34ba5cc
  25. Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxelsAndrzej Kapolka committed 12 years ago4e561c6
  26. Quick fix for base colors underneath terrain.Andrzej Kapolka committed 12 years agobf5e5fd
  27. More dual contour bits.Andrzej Kapolka committed 12 years agofa06bef
  28. Fixed bug in edge vertex generation.Andrzej Kapolka committed 12 years ago1205639
  29. More progress toward dual contour rendering.Andrzej Kapolka committed 12 years ago78a03fb
  30. Hermite data computation.Andrzej Kapolka committed 12 years agof02f95c
  31. More voxel editing bits.Andrzej Kapolka committed 12 years ago96b4a10
  32. Working on voxel bits.Andrzej Kapolka committed 12 years ago9a4d56b
  33. HeightfieldTexture -> MaterialObject (we want to use it for voxels, too, and eventually include components other than diffuse color).Andrzej Kapolka committed 12 years agoe454a08
  34. Working on voxel representations.Andrzej Kapolka committed 12 years ago7aa2a1d
  35. Support for scaling splat textures in S and T, use mipmaps for them.Andrzej Kapolka committed 12 years ago2dfabdf

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