Code

History

Commits on 37804d18751a264ae3b6ca8b9ef366cf35a7f736 to libraries/script-engine/src/AudioScriptingInterface.cpp17
  1. Fix to preserve localOnly from script when not ambisonicKen Cooke committed 9 years agoa4cbf6b
  2. Preliminary support for Ambisonic audio injectors.Ken Cooke committed 9 years agoe93e1a7
  3. always play audio injectors locallyZach Pomerantz committed 10 years ago9e2ec27
  4. Wrap sound script object to hold a strong refAtlante45 committed 10 years ago6d1b7f1
  5. When we don't make an audo injector (because we're at a limit), make sure the value returned to scripts is null.Howard Stearns committed 10 years agofcdc6dd
  6. clean sweep of old now unused audio filesStephen Birarda committed 10 years ago445662f
  7. Put the common stuff on AudioInjector rather than AudioClient, so that assignment-client (which depends on script-engine) does not need to depend on audio-client.Howard Stearns committed 11 years agodc10e15
  8. Refactor playSound.Howard Stearns committed 11 years agofdf5860
  9. add a sound once first AM packet receivedStephen Birarda committed 11 years ago666830c
  10. Move "Stereo Audio" option into developerMenu.jsDavid Rowe committed 11 years ago9576ad1
  11. Add generated audio controls to scripting interfaceAtlante45 committed 11 years agob1cfd33
  12. put audio and script-engine logging into their own QLoggingCategorySeth Alves committed 11 years ago7af32bd
  13. fix for playSound called from same threadStephen Birarda committed 11 years ago1ba8551
  14. more cleanup for AudioInjector mem managementStephen Birarda committed 11 years agoea52cea
  15. use a wrapper on audio injector for script ownershipStephen Birarda committed 11 years ago79674fb
  16. better handling of cleanup for local injectorStephen Birarda committed 11 years ago4894a5b
  17. cleanup AudioInjector memory managementStephen Birarda committed 11 years ago7b48582