Code

History

Commits on 5b50b0332d7590cfe85c19fbfd968a00a6f59a20 to libraries/render-utils/src/DebugDeferredBuffer.cpp35+
  1. Merge from masterOlivier Prat committed 8 years ago9d5dcec
  2. Merged with masterOlivier Prat committed 8 years ago69ace03
  3. New SPIRV Shader toolchainBrad Davis committed 8 years agoc8e664a
  4. Merge with masterOlivier Prat committed 8 years ago5f3a299
  5. pointersSamGondelman committed 8 years agoc10bb7d
  6. move stage frames to varyingsSamGondelman committed 8 years agode90ce5
  7. Added AO normal to LuciOlivier Prat committed 8 years agocf739db
  8. Some cleanup, still trying to solve the problemOlivier Prat committed 8 years agoc27f3dc
  9. Switched back to normal SSAO and fixed broken ambient occlusion Luci visualizationOlivier Prat committed 8 years agoc167a71
  10. fix framebuffer debugSamGondelman committed 8 years agodff8292
  11. Fixing crash on exit, deferred debugging toolBrad Davis committed 8 years agoa1a1a03
  12. Shader refactoring for explicit bindingsBrad Davis committed 8 years agoae8f841
  13. Moving to cmake time shader compilingBrad Davis committed 8 years ago04e84f1
  14. Fixed android compilation error and removed _glUniformi callOlivier Prat committed 8 years ago51fe60e
  15. Switched shadow maps to sampler2DArrayShadow to try to fix on MacOlivier Prat committed 8 years agode831ff
  16. Merged with masterOlivier Prat committed 8 years agof5a2557
  17. Fixed compilation with new shader systemOlivier Prat committed 8 years ago49549ce
  18. Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ codeOlivier Prat committed 8 years ago3911ce5
  19. Scribe now outputs shaders as cpp files.Olivier Prat committed 8 years ago814de4a
  20. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  21. Merged with samcake's 'black' branchOlivier Prat committed 8 years ago1ce1aca
  22. Merge branch 'master' of git://github.com/highfidelity/hifi into csmOlivier Prat committed 8 years ago0b6dcb2
  23. Add bullet and draco to precompiled librariesBradley Austin Davis committed 8 years agod6072f2
  24. Much better cascade blendOlivier Prat committed 9 years agob246c47
  25. Working shadow cascade debugging view in Luci appOlivier Prat committed 9 years ago917ce71
  26. Adjusted cascade partitionsOlivier Prat committed 9 years agod14ebdc
  27. Working CSM with smooth blend between cascades. Switched to 4 1024 cascadesOlivier Prat committed 9 years ago74b0b52
  28. Cascade selection working on shadow but not in Luci debug modeOlivier Prat committed 9 years agoac0e816
  29. Shadow maps rendered in cascadesOlivier Prat committed 9 years ago103e036
  30. Added Cascade subclass in LightStage ShadowOlivier Prat committed 9 years agoe0b36b8
  31. Shadows are now cast by the current zone key light (sun)Olivier Prat committed 9 years agoa34db5f
  32. introducing the Velocity buffer pass generationsamcake committed 9 years ago2f0eee5
  33. adding assert or checks whenever getting a scene stageSam Gateau committed 9 years ago0c37554
  34. less comments & constantSam Gateau committed 9 years ago5e05c41
  35. Keep cleaning up the DeferredLightingEffect , removing stage s from there...Sam Cake committed 9 years ago07e18eb

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