Code

History

Commits on 5f052d7c9eed6685c95d1ac8e13df46e6da9c565 to interface/src/VoxelSystem.cpp20
  1. scale back heads after voxel system drawStephen Birarda committed 13 years ago5f052d7
  2. fix conditional inclusion of voxel in vertices and color arraysStephen Birarda committed 13 years agof979323
  3. only add voxel to be drawn if not transparentStephen Birarda committed 13 years ago1efbaef
  4. fix rendering bugsStephen Birarda committed 13 years agoe8f84ae
  5. parse the bitstream tree and create an in memory representation to renderStephen Birarda committed 13 years ago634e9c4
  6. receive bitstream from voxel server on clientStephen Birarda committed 13 years ago92fc1ed
  7. remove unused methods from VoxelSystemStephen Birarda committed 13 years ago42fe3ce
  8. include cstring for memcpyStephen Birarda committed 13 years ago99e21be
  9. add a missing glBindBuffer that caused client to crash on voxel drawingStephen Birarda committed 13 years ago012b4a9
  10. Merge remote-tracking branch 'origin/master'Philip Rosedale committed 13 years ago5c1bd68
  11. transmitter tweaksPhilip Rosedale committed 13 years agof014fcd
  12. add a voxel serverStephen Birarda committed 13 years ago686404b
  13. 100,000 voxel death star with concentric shellsPhilip Rosedale committed 13 years ago26fd44f
  14. bump up to 300000 voxels, with colorStephen Birarda committed 13 years agof004479
  15. use vertex buffer objects to speed up voxel renderingStephen Birarda committed 13 years agoe16cd4f
  16. randomly draw 50000 voxels for glDrawElements testStephen Birarda committed 13 years ago0fbb534
  17. First commit of 'Death Star' voxel planetPhilip Rosedale committed 13 years ago67115cc
  18. recursive position vector is same as rendering.Philip Rosedale committed 13 years ago5f60bf6
  19. remove deadhead (of self) at origin. First commit of voxels with LOD, recursive test pattern.Philip Rosedale committed 13 years ago15fd963
  20. Partial progress on new voxel model.Philip Rosedale committed 13 years agobd45740