Code

History

Commits on 6050737e7c7c3b7ed42e62f948944473f9ecc3ed to libraries/script-engine/src/SceneScriptingInterface.cpp34
  1. Removed references to Haze from Stage.Nissim Hadar committed 9 years agod6b3fa4
  2. Andrew's corrections (per coding standard).Nissim committed 9 years agofe286af
  3. Variable rename.Nissim committed 9 years agoa641d6d
  4. Replace light blend with glare.Nissim Hadar committed 9 years ago9c9dfc7
  5. Changed blend-in colour and blend-out colour to colour and glare colourNissim Hadar committed 9 years agoc762299
  6. Added checkbox for altitude effect.Nissim Hadar committed 9 years agoa21995d
  7. Changed haze altitude to ceiling.Nissim Hadar committed 9 years ago96fd312
  8. Refactoring.Nissim Hadar committed 9 years ago7d5a887
  9. Added checkbox to allow separate control of keylight attenuation.Nissim Hadar committed 9 years ago320c888
  10. WIP - working on byte order in server messages.Nissim Hadar committed 9 years ago2ce86eb
  11. Working on adding zone to haze.Nissim Hadar committed 9 years agof26345a
  12. Added range and altitude to UI.Nissim Hadar committed 9 years ago27af468
  13. Before replacing "Haze Active" checkbox with "Haze Mode" combo.Nissim Hadar committed 9 years ago678b4e3
  14. Reflection is working correctly with the PBR property, ship tsamcake committed 10 years ago630c61e
  15. Wire up zone ambientURLZach Pomerantz committed 10 years ago95d98e3
  16. Yet more atmosphere removalBrad Davis committed 10 years agof9f9ddd
  17. Create Render/Scene unique_ptr without C++14 make_uniqueZach Pomerantz committed 10 years ago4df8fa4
  18. Nest JS props in SceneScriptingInterfaceZach Pomerantz committed 10 years ago5a86f0c
  19. Split global JS Scene into RenderZach Pomerantz committed 10 years ago919a4b6
  20. Exposing the tone curve in the js apisamcake committed 10 years ago1b1365f
  21. Fixing line endingsBrad Davis committed 11 years ago282cdad
  22. Bring back the procedural skyboxsamcake committed 11 years agofa9b093
  23. IMproving the probe system and cleaning the engine scriptSam Gateau committed 11 years ago31633ec
  24. Avoiding any setVIewTransform in payloadREnder and introducing monitoring valuesSam Gateau committed 11 years ago640071d
  25. exposing some controls on the engine to js for debuggingSam Gateau committed 11 years ago903837a
  26. Skybox kind of workingSam Gateau committed 11 years ago653d2e7
  27. refined the names of the key light porperties in StageSam Gateau committed 11 years ago48364cb
  28. Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is workingSam Gateau committed 11 years ago687ca7f
  29. Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution Expose these to javascriptSam Gateau committed 11 years agob5b146b
  30. always render yourself, handle change of render values elsewhereStephen Birarda committed 11 years agob27a86f
  31. add render bools to the scene scripting interfaceStephen Birarda committed 11 years ago3f4a9c6
  32. Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the gettersSam Gateau committed 11 years ago3b92910
  33. REfining the naming and introducing an orientation offsetSam Gateau committed 11 years agof6a9bd1
  34. Adding the Stage of the Scene and exposing control of the sun light from javascriptSam Gateau committed 11 years ago6b29e31