Code

History

Commits on 640ad514bcfbe2745e5e9fa7f2d784c3aef6ded1 to interface/src/raypick/LaserPointerScriptingInterface.cpp18
  1. C++ cleanup for pointers / pickingBradley Austin Davis committed 9 years ago3f99e70
  2. don't let scripts control visibility of laser pointersSamGondelman committed 9 years agof21c992
  3. separate raypickscriptinginterface, cleanupSamGondelman committed 9 years ago9bb7e66
  4. switch to stl wherever possible, use bitset instead of unsigned intsSamGondelman committed 9 years agod0d5ac8
  5. remove LaserPointerManager as a dependencySamGondelman committed 9 years ago4214764
  6. defaultRenderStates, handControllerGrab.js, fix teleport.js a littleSamGondelman committed 9 years ago5e4a83d
  7. switch to QUuidsSamGondelman committed 9 years ago3a8ad8b
  8. expanded RayPick JS APISamGondelman committed 9 years agoc7f0f03
  9. lockEnd, editRenderState, and updated grab.jsSamGondelman committed 9 years agobf243d6
  10. mouse ray pickSamGondelman committed 9 years ago912b417
  11. initial code reviewSamGondelman committed 9 years ago55a025b
  12. added faceAvatar and centerEndY, working on updating teleport.js, style fixesSamGondelman committed 9 years agoae99be0
  13. can create static laser pointers, fixed a bug with multiple render statesSamGondelman committed 9 years agoaf12b5a
  14. c++ side laserpointer rendering with renderstatesSamGondelman committed 9 years ago8f53363
  15. working on renderstatesSamGondelman committed 9 years ago3c719b2
  16. fix dirOffset, expose intersection type to JSSamGondelman committed 9 years ago3a35cd1
  17. update jointraypicks from joints, dirOffset needs workSamGondelman committed 9 years ago783750a
  18. expose RayPickMask to JS, move everything to interface/src/raypick to prevent dependency issues, start working on RayPickManager::update (needs testing)SamGondelman committed 9 years agoea65a04