Code

History

Commits on 7979fb38cfa526bcd300f7b37726f5ffdc76a6fd to libraries/physics/src/ObjectActionSpring.cpp35+
  1. adjust how the decision to send action changes over the wire is madeSeth Alves committed 11 years agod7be169
  2. adjust how the decision to send action changes over the wire is madeSeth Alves committed 11 years agoa8cd891
  3. fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'Seth Alves committed 11 years ago8d0aaed
  4. take entity-server clock-skew into account when handling action expiration timesSeth Alves committed 11 years ago46e5bf0
  5. further unmangle branch splitSeth Alves committed 11 years ago64c5cde
  6. more lock adjustmentsSeth Alves committed 11 years agoe571cb7
  7. more lockingSeth Alves committed 11 years agod72152d
  8. more lock fixingSeth Alves committed 11 years ago07a4dc3
  9. tweakSeth Alves committed 11 years agofcbb107
  10. add lifetime and tag arguments to actionsSeth Alves committed 11 years ago7c6846c
  11. Fixing some entity race condition crashesBrad Davis committed 11 years agoaa989c3
  12. fix hold action with zero offsetLengthBrad Hefta-Gaub committed 11 years ago21afafd
  13. quiet compilerSeth Alves committed 11 years agob25f6df
  14. this code can be called for hold actions if they end up in an svo save. revert a line from a previous commitSeth Alves committed 11 years ago848e5bc
  15. fix activation of object when action changesAndrew Meadows committed 11 years ago9ce9c54
  16. always serialize ACTION_TYPE_SPRINGAndrew Meadows committed 11 years ago294c1ba
  17. cleanup of ObjectActionSpringAndrew Meadows committed 11 years ago56f00a5
  18. coalesce dupe action data members: _id and _typeAndrew Meadows committed 11 years agoa0a1b01
  19. make some arguments const, cleanup some #includesAndrew Meadows committed 11 years agoe9df8ca
  20. some ObjectAction methods should be constAndrew Meadows committed 11 years ago77bd7b2
  21. coding-standard / code-reviewSeth Alves committed 11 years ago6e7973f
  22. initialize some variablesSeth Alves committed 11 years agoc3747ab
  23. if a hold action is edited by a local script, mark it as 'mine'. if it's not 'mine', let the spring action handle the wire protocolSeth Alves committed 11 years ago88fc743
  24. guard against feeding bullet a NaNSeth Alves committed 11 years agofbede0a
  25. provide a way for scripts to get information about what actions an entity has and what the arguments of those actions areSeth Alves committed 11 years ago0970f01
  26. remove unneeded lock around action-data in entity item. Actions now use a weak pointer to keep track of owner entitySeth Alves committed 11 years ago30be515
  27. include argument-packing version in serialized argument dataSeth Alves committed 11 years agoc95db56
  28. entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotionSeth Alves committed 11 years ago5381e6e
  29. moving toward sending actions over wireSeth Alves committed 11 years ago32cf669
  30. start on code to de/serialize actionsSeth Alves committed 11 years ago3c90c85
  31. respond to code review, add a simple hold-a-stick scriptSeth Alves committed 11 years ago45c7cd4
  32. hold action worksSeth Alves committed 11 years agoeccf4eb
  33. make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus.Seth Alves committed 11 years ago3dcc6c9
  34. pull some common code out of subclasses and into ObjectActionSeth Alves committed 11 years agob1a209b
  35. fix some glitchy behavior during rotationSeth Alves committed 11 years ago23dab53