Code

History

Commits on 7bfda0d60eb38c466ad30de8152d4e56c919e00a to interface/src/VoxelSystem.cpp35+
  1. removed pthread.hBrad Hefta-Gaub committed 12 years ago7bfda0d
  2. Merge branch 'master' of git://github.com/worklist/hifi into windows_buildBrad Hefta-Gaub committed 12 years ago170dbe6
  3. resolve conflicts on merge with upstream masterStephen Birarda committed 12 years ago599e3bb
  4. foreach spacing and reference repairsStephen Birarda committed 12 years ago8676ac3
  5. initial newline removal from all QDebug callsStephen Birarda committed 12 years ago987c639
  6. change NodeList container to QHash with QSharedPointerStephen Birarda committed 12 years ago7d1a64c
  7. windows type mismatch warning fixesBrad Hefta-Gaub committed 12 years ago55babbf
  8. fix more windows warningsBrad Hefta-Gaub committed 12 years agoa94e371
  9. removed voxel addSphere since it wasn't compiling and was old debug codeBrad Hefta-Gaub committed 12 years ago26adabf
  10. switch from pthread mutex to QMutexBrad Hefta-Gaub committed 12 years ago9bc4a3d
  11. make local voxel cache properly switch to different cache file when switching domainsBrad Hefta-Gaub committed 12 years ago6e95c52
  12. first cut at local voxel cacheBrad Hefta-Gaub committed 12 years agoc181d0a
  13. replace LogDisplay with File loggerStojce Slavkovski committed 12 years agoee1eb25
  14. Merge branch 'master' of https://github.com/worklist/hifi into particle_serverZappoMan committed 12 years ago2b27c91
  15. Merge pull request #1304 from PhilipRosedale/masterZappoMan committed 12 years agobc71508
  16. get client working in refactored modeZappoMan committed 12 years ago188d52c
  17. make addChildAtIndex() use createNewElement() so we get our correct classesZappoMan committed 12 years ago4e18eaa
  18. first cut at splitting out octree base classesZappoMan committed 12 years ago9faef65
  19. Added drum sounds and voxel collision detectionPhilip Rosedale committed 12 years ago8fdd78d
  20. Move Hide/Show local voxels to a dedicated thread so that it doesn't slow performance of voxel packet processingZappoMan committed 12 years ago76b3bd4
  21. pack more compressed sections into wire packets if there is roomZappoMan committed 12 years agodac211c
  22. add section size to compressed packets to allow packing of multiple sectionsZappoMan committed 12 years agob7ee2ea
  23. cleanup debug, readd fix to not recurse subtrees when node is coloredZappoMan committed 12 years ago77590b5
  24. major pass on cleaning up voxel packets to have flags, sequence numbers, and flight time, add compression menu itemZappoMan committed 12 years ago2ce9937
  25. more menu cleanup removing developer options that are now defunctZappoMan committed 12 years agod13ebf6
  26. Merge branch 'master' of https://github.com/worklist/hifi into compressed_packetsZappoMan committed 12 years ago7021363
  27. cleanup for coding standardZappoMan committed 12 years ago25511f9
  28. more VoxelPacket compression tuningZappoMan committed 12 years agoe2f5069
  29. moved compression into VoxelPacket class. works, but too slow for larger sizesZappoMan committed 12 years agoe65f74e
  30. Lighten the shadows, remove some debug code.Andrzej Kapolka committed 12 years agof0e5872
  31. make compression optionalZappoMan committed 12 years ago6c64075
  32. More progress on shadows.Andrzej Kapolka committed 12 years ago4bcc6fd
  33. first cut at compresses voxel packetsZappoMan committed 12 years agoc2cb6df
  34. add menu option for voxel server fade in/out and dont remove local voxels when server shuts downZappoMan committed 13 years ago64d5ccf
  35. fix stutter on rotatingZappoMan committed 13 years ago9bd27e2