Code

History

Commits on 8d63067fa59ea2d4e168f96cbd2973f50dcd4e13 to libraries/render-utils/src/AnimDebugDraw.cpp35+
  1. Add color support to debug draw marker renderingAnthony J. Thibault committed 10 years ago620fd37
  2. Merge pull request #8422 from sethalves/sidestep-linux-gcc-bugBrad Davis committed 10 years agofdbbd70
  3. when building in debug mode on Linux, for reasons totally beyond me, this code ends up using the Vertex from FBXReader_Mesh.cpp (which is a different size so I get a crash). This change hopefully doesn't change any functionality while sidestepping what's probably a bug in gcc.Seth Alves committed 10 years ago77a49e6
  4. Merge pull request #8333 from SamGondelman/miscFixesBrad Hefta-Gaub committed 10 years agoa714f32
  5. CR changesSamGondelman committed 10 years ago9e20d92
  6. Bug fix for avatar debug marker rendering.Anthony J. Thibault committed 10 years agof24c92f
  7. misc fixes from particles branchSamGondelman committed 10 years ago676f4bd
  8. PR feedbackBrad Davis committed 10 years ago9509e32
  9. Eye tracking bug fix and debug rendering improvementAnthony J. Thibault committed 10 years ago641e152
  10. AnimDebugDraw: enable bound now that culling works. :)Anthony J. Thibault committed 10 years agod670853
  11. Removed passive-aggressive comment, (it was a late night)Anthony J. Thibault committed 10 years ago0ce004c
  12. Moved animation after physics, hand poses are in world frame.Anthony J. Thibault committed 10 years agoab19d3e
  13. Fixing the rendering of the avatar skeletonsamcake committed 10 years ago29bacd2
  14. More warning fixesAtlante45 committed 10 years ago1465817
  15. More warning fixesAtlante45 committed 10 years agod3224bf
  16. Fix warnings on windows 64bitAtlante45 committed 10 years agoce51350
  17. gpu::Shader::create* return shared_ptrAtlante45 committed 10 years ago3da80f5
  18. AnimDebugDraw Removed unused drawing code.Anthony J. Thibault committed 10 years agoe2f031e
  19. Avatar Debug Draw Default Pose now worksAnthony J. Thibault committed 10 years agofe683ed
  20. Rig: Switched over to use AnimPoses instead of JointStatesAnthony J. Thibault committed 10 years ago982e2c0
  21. more warning fixesBrad Hefta-Gaub committed 11 years ago5e82b9c
  22. Fix for AnimDebugDraw crash on shutdown.Anthony J. Thibault committed 11 years ago90a5512
  23. Added shared DebugDraw singleton.Anthony J. Thibault committed 11 years agod04f4d4
  24. quiet compilerSeth Alves committed 11 years ago49ee251
  25. Added head target to AnimGraph IK node.Anthony J. Thibault committed 11 years ago7996a02
  26. Now with less copies.Anthony J. Thibault committed 11 years ago6d5927c
  27. AnimDebugDraw ImprovementsAnthony J. Thibault committed 11 years ago69e463b
  28. Added animation debug draw items to menu.Anthony J. Thibault committed 11 years ago30264e9
  29. Improvement to bone link rendering when bones are large.Anthony J. Thibault committed 11 years ago778521f
  30. Better AnimDebugDraw renderingAnthony J. Thibault committed 11 years agob7a9b54
  31. Got to the bottom of the bind pose question.Anthony J. Thibault committed 11 years ago559367d
  32. Found and fix source of memory corruption.Anthony J. Thibault committed 11 years agod8a2034
  33. removed scale for fight club modelAnthony J. Thibault committed 11 years ago69cc270
  34. Better debug rendering of animations.Anthony J. Thibault committed 11 years ago55da34f
  35. WIP, animNode renderingAnthony J. Thibault committed 11 years agodf79463

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