Code

History

Commits on 8d63067fa59ea2d4e168f96cbd2973f50dcd4e13 to libraries/render-utils/src/DebugDeferredBuffer.cpp35+
  1. Merge with upstreamsamcake committed 10 years ago6926cd2
  2. Remove the use of implicit ids in geometry cacheBrad Davis committed 10 years ago2705ee7
  3. Less warningssamcake committed 10 years ago9bed047
  4. Cleaning up the lights and the light stagesamcake committed 10 years ago4bf93f6
  5. Merge branch 'master' of https://github.com/highfidelity/hifi into hdrsamcake committed 10 years agob529641
  6. Batch replay reprojectionBrad Davis committed 10 years agoadcfd55
  7. WTF...sam committed 10 years agoe6c74b2
  8. Still tryingsam committed 10 years agod1105b8
  9. Revolutionizing aosamcake committed 10 years agoafb1ebf
  10. FIx warningssamcake committed 10 years ago8f663f2
  11. Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusionsamcake committed 10 years ago4742f40
  12. Fixing build warningssamcake committed 10 years agoa4ad465
  13. Performing the curvature generation and diffusion at half the resolutionsamcake committed 10 years ago5a0ce81
  14. Carrefully improving the curvature generation performancessamcake committed 10 years ago9332f82
  15. Instrumenting the GPU git statussamcake committed 10 years ago076b8cd
  16. Clenaing the rendering and the framebuffer allocationssamcake committed 10 years agocde17ec
  17. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  18. Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forwardsamcake committed 10 years ago2fbdb22
  19. Bringing Beckmann specular to the lightingsamcake committed 10 years ago9a604d0
  20. introducing the depth aware blursamcake committed 10 years ago197d49f
  21. Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)samcake committed 10 years ago0c88283
  22. After trying stop trying to expose a generic [] operator on Varying and Containerssamcake committed 10 years agoe31a3b4
  23. Current statesamcake committed 10 years ago414c43c
  24. Many improvmentssamcake committed 10 years ago28886f6
  25. Merge branch 'master' of https://github.com/highfidelity/hifi into skinsamcake committed 10 years ago75a2864
  26. save current statesamcake committed 10 years ago0b87336
  27. A lot more stuff to try to see the skin scatteringsamcake committed 10 years agoe690222
  28. Intoducing the bluring as a separate Job reusable and the first version of curvaturesamcake committed 10 years ago75a5f6b
  29. Adding acleaner way to do all the deferred frame transform manipulationsamcake committed 10 years ago0ea1e7c
  30. Fixing the gamma correction for the debug view of occlusionsamcake committed 10 years ago079f6af
  31. Merge branch 'master' of https://github.com/highfidelity/hifi into lemonsamcake committed 10 years ago303cade
  32. fixing the web enitites lighting, still need to solve the sRGB for it, starting to introduce the unlit feature to the overlayssamcake committed 10 years ago615f402
  33. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  34. INtroducing the unlit mode for fragmentssamcake committed 10 years agoe306a24
  35. Introducing the unlit materialsamcake committed 10 years ago2d57396