Code

History

Commits on 8d63067fa59ea2d4e168f96cbd2973f50dcd4e13 to libraries/render-utils/src/FramebufferCache.cpp35+
  1. Additional plugin debugging, better plugin resource cleanupBrad Davis committed 10 years ago28771cb
  2. Merging with mastersamcake committed 10 years ago3ca1cdd
  3. Revolutionizing aosamcake committed 10 years agoafb1ebf
  4. FramebufferCache, cleanup & thread safetyBradley Austin Davis committed 10 years agobb6abf1
  5. cleaning compilation warnings and tuning the FBX material mapping passsamcake committed 10 years ago307243d
  6. Clenaing the rendering and the framebuffer allocationssamcake committed 10 years agocde17ec
  7. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  8. Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward passsamcake committed 10 years ago37f7596
  9. Curvature is looking correct now without artefact, moving on to the lightingsamcake committed 10 years ago884b921
  10. MErging and still trying to understand the curvature isssuesamcake committed 10 years ago3ec14fd
  11. Intoducing the bluring as a separate Job reusable and the first version of curvaturesamcake committed 10 years ago75a5f6b
  12. Adding acleaner way to do all the deferred frame transform manipulationsamcake committed 10 years ago0ea1e7c
  13. Introducing a new technique for normal packing and fixing a bug on the normal buffer formatsamcake committed 10 years ago1dca62f
  14. Defaulting the color formats used in the rendering pipeline to sRGBsamcake committed 10 years agod5a9d39
  15. Correctly represent light fbo fmtZach Pomerantz committed 10 years ago1234514
  16. more clean upsamcake committed 10 years agob5aa5fc
  17. FIxing the AO results at the border of the frame by guarding the fetch out of the framesamcake committed 10 years ago1657335
  18. Debugging the darkness and pointing out bugssamcake committed 10 years ago379c882
  19. Can now process the AO at lower resolution in orer to gsave performancessamcake committed 10 years ago6f93fb3
  20. Merging with mastersamcake committed 10 years agodf496b0
  21. Remove static shadowMapZach Pomerantz committed 10 years agob9b407f
  22. A working prototype of ao...samcake committed 10 years ago2486d94
  23. Introducing the sl files and the blurring stagessamcake committed 10 years ago52f3c7e
  24. Working on AOsamcake committed 10 years agodbc4506
  25. Final cleans and tests using R11G11B10 for lighting buffersamcake committed 10 years ago0492bb1
  26. Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with templatesamcake committed 10 years agod2ebaef
  27. Merging with upstream master/graphicssamcake committed 10 years agoe70ab47
  28. Merged with upstream mastersamcake committed 10 years ago84d1e3b
  29. Nothing fancysamcake committed 10 years agoc74bbda
  30. CHanging the lighting BUffer format and adding tone mappingSam Cake committed 10 years ago9faec32
  31. Drawing background first in the Lighting buffer then lighting passes with stencil testSam Cake committed 10 years agoa018c51
  32. Introducing a true Primary Framebuffer and a different Deferred Framebuffersamcake committed 10 years agod593b82
  33. Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffersamcake committed 10 years ago72d3939
  34. grouping the depth and stencil buffer into a single buffersamcake committed 11 years agobad5ea7
  35. FIxing the rear view mirror issue with background and fooling around with Lighting equationssamcake committed 11 years agoa2ca1c0