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History

Commits on 8fdfdbaae4ac9dc6ddc51e57bc5ac51133edab89 to libraries/script-engine/src/SceneScriptingInterface.cpp35
  1. rename model:: -> graphics::humbletim committed 8 years agob91d536
  2. Removed references to Haze from Stage.Nissim Hadar committed 9 years agod6b3fa4
  3. Andrew's corrections (per coding standard).Nissim committed 9 years agofe286af
  4. Variable rename.Nissim committed 9 years agoa641d6d
  5. Replace light blend with glare.Nissim Hadar committed 9 years ago9c9dfc7
  6. Changed blend-in colour and blend-out colour to colour and glare colourNissim Hadar committed 9 years agoc762299
  7. Added checkbox for altitude effect.Nissim Hadar committed 9 years agoa21995d
  8. Changed haze altitude to ceiling.Nissim Hadar committed 9 years ago96fd312
  9. Refactoring.Nissim Hadar committed 9 years ago7d5a887
  10. Added checkbox to allow separate control of keylight attenuation.Nissim Hadar committed 9 years ago320c888
  11. WIP - working on byte order in server messages.Nissim Hadar committed 9 years ago2ce86eb
  12. Working on adding zone to haze.Nissim Hadar committed 9 years agof26345a
  13. Added range and altitude to UI.Nissim Hadar committed 9 years ago27af468
  14. Before replacing "Haze Active" checkbox with "Haze Mode" combo.Nissim Hadar committed 9 years ago678b4e3
  15. Reflection is working correctly with the PBR property, ship tsamcake committed 10 years ago630c61e
  16. Wire up zone ambientURLZach Pomerantz committed 10 years ago95d98e3
  17. Yet more atmosphere removalBrad Davis committed 10 years agof9f9ddd
  18. Create Render/Scene unique_ptr without C++14 make_uniqueZach Pomerantz committed 10 years ago4df8fa4
  19. Nest JS props in SceneScriptingInterfaceZach Pomerantz committed 10 years ago5a86f0c
  20. Split global JS Scene into RenderZach Pomerantz committed 10 years ago919a4b6
  21. Exposing the tone curve in the js apisamcake committed 10 years ago1b1365f
  22. Fixing line endingsBrad Davis committed 11 years ago282cdad
  23. Bring back the procedural skyboxsamcake committed 11 years agofa9b093
  24. IMproving the probe system and cleaning the engine scriptSam Gateau committed 11 years ago31633ec
  25. Avoiding any setVIewTransform in payloadREnder and introducing monitoring valuesSam Gateau committed 11 years ago640071d
  26. exposing some controls on the engine to js for debuggingSam Gateau committed 11 years ago903837a
  27. Skybox kind of workingSam Gateau committed 11 years ago653d2e7
  28. refined the names of the key light porperties in StageSam Gateau committed 11 years ago48364cb
  29. Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is workingSam Gateau committed 11 years ago687ca7f
  30. Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution Expose these to javascriptSam Gateau committed 11 years agob5b146b
  31. always render yourself, handle change of render values elsewhereStephen Birarda committed 11 years agob27a86f
  32. add render bools to the scene scripting interfaceStephen Birarda committed 11 years ago3f4a9c6
  33. Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the gettersSam Gateau committed 11 years ago3b92910
  34. REfining the naming and introducing an orientation offsetSam Gateau committed 11 years agof6a9bd1
  35. Adding the Stage of the Scene and exposing control of the sun light from javascriptSam Gateau committed 11 years ago6b29e31