Code

History

Commits on 94de0c12bc8a8ddbd1e771abfdf0772790d9c00d to interface/src/SecondaryCamera.cpp35+
  1. removing comments and dead code, rewiring the debugsam gateau committed 7 years ago2f18555
  2. Merge branch 'master' of github.com:highfidelity/hifi into punksam gateau committed 7 years ago89dfd9a
  3. Merge pull request #14562 from zfox23/portalPrototypeZach Fox committed 7 years ago735be62
  4. shadows in 2ndary maybeSam Gateau committed 7 years ago34a6988
  5. trying...Sam Gateau committed 7 years ago50fcd7f
  6. Correct portal mathZach Fox committed 8 years ago1de4f9c
  7. It's working!Zach Fox committed 8 years agod2d5132
  8. The BeginningsZach Fox committed 8 years ago668e4ae
  9. Merging with master after a bunch ofchangesSam Gateau committed 8 years ago3aa47a6
  10. Improvement of debug shadow scriptOlivier Prat committed 8 years agof2a0102
  11. clarifying the engine inspector and engine profilerSam Gateau committed 8 years ago0729929
  12. Merge branch 'master' of github.com:highfidelity/hifi into oneSam Gateau committed 8 years ago24c5525
  13. disable shadows in secondary cameraSamGondelman committed 8 years ago97ee028
  14. Exploring the performance profile of the render engineSam Gateau committed 8 years ago11a240e
  15. Coding StandardClement committed 8 years ago19100c9
  16. Don't use entity scripting interfaceZach Fox committed 8 years ago900486e
  17. Merged with masterOlivier Prat committed 8 years agof5a2557
  18. Shadow task now uses LOD culling from main view taskOlivier Prat committed 8 years ago179aca2
  19. Merged with masterOlivier Prat committed 8 years ago2940a67
  20. Cleaned up orthographic shadow culling functorOlivier Prat committed 8 years ago1f4671b
  21. Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag informationsamcake committed 8 years ago1fd4c5c
  22. cleaning en routesamcake committed 8 years ago8dfa3aa
  23. Introducing the tag in lieu of the vsisiblity maskSam Gateau committed 8 years ago51dac04
  24. fixing my bugs on vissibilitysamcake committed 8 years agoae6a95e
  25. merge from upstreamSeth Alves committed 8 years ago1cbc2e3
  26. visible-perviewSam Gateau committed 8 years ago7a9740d
  27. Use forward pipeline for androidGabriel Calero committed 8 years ago468fc89
  28. Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debugOlivier Prat committed 8 years ago92e1fe8
  29. todo commentDavid Back committed 9 years agoabba965
  30. var name and empty lineDavid Back committed 9 years ago4b2ff68
  31. code review updatesDavid Back committed 9 years ago9bfbcb4
  32. remove includes, fix commentDavid Back committed 9 years agoe0ce154
  33. working mirror projection for secondary cameraDavid Back committed 9 years agofee7701
  34. alternate approach to mirror projection wipDavid Back committed 9 years ago6466a05
  35. possibly fix threading crashes, mirror and fadeSamGondelman committed 9 years ago49512c9