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History

Commits on 94de0c12bc8a8ddbd1e771abfdf0772790d9c00d to libraries/script-engine/src/Quat.cpp33
  1. Fix non self-sufficient headersClement committed 8 years agoda9fb9c
  2. manually promote glm values to double when stringifying (to prevent -Wdouble-promotion "error")humbletim committed 9 years agoc17d1a6
  3. * update Vec3.print, Quat.print, Mat4.print, ScriptUUID.print to work with JSConsole and HMD-friendly script log * add test output for Quat-euler and Mat4-row/col printshumbletim committed 9 years agof71552c
  4. better "auto" configurationAnthony J. Thibault committed 9 years agod3b4a2c
  5. inline getFrontTriplelexx committed 9 years ago248c932
  6. add getForward, getFront returns getForwardTriplelexx committed 9 years ago6d664fd
  7. proper corner case check for Quat::lookAtSimple()Andrew Meadows committed 10 years agob7c6922
  8. Fix Quat.lookAtHoward Stearns committed 10 years ago874f74d
  9. Fix typos noticed in passingDavid Rowe committed 10 years ago4e9fc02
  10. Fix Quat.equal()David Rowe committed 10 years ago1bfb941
  11. more work on angular velocity testsBrad Hefta-Gaub committed 10 years agoe929e3f
  12. Use new constantsAtlante45 committed 11 years agoe4897a8
  13. Add common vector constants to JS, add some missing quaternion functionalityBrad Davis committed 11 years ago8dc3905
  14. Revert "Add common vector constants to JS"Brad Davis committed 11 years ago08e4fe2
  15. Add common vector constants to JS, add some missing quaternionin functionalityBrad Davis committed 11 years ago2aa1976
  16. now conforming to coding standardsEric Levin committed 11 years ago6a987fd
  17. added axis and angle helper methods to Quat class- script user can now get normalized axis and scalar angle from a quaternionEric Levin committed 11 years agoe097950
  18. put audio and script-engine logging into their own QLoggingCategorySeth Alves committed 11 years ago7af32bd
  19. added new methods to Vec3 and QuatZappoMan committed 12 years agoaa634c8
  20. repairs for interface build to succeedStephen Birarda committed 12 years ago31488e7
  21. Working procedural walk animation with two keyframesbarnold1953 committed 12 years ago5c47e90
  22. Added slerp and squad to the Quat scripting interfacebarnold1953 committed 12 years ago9b629a7
  23. run regex header replacement on all cpp filesStephen Birarda committed 12 years ago684c6b5
  24. fix JS radians vs degrees issuesBrad Hefta-Gaub committed 12 years ago8f200e9
  25. use radians instead of degrees (almost) everywhereAndrew Meadows committed 12 years agoaa8c2fc
  26. first cut at flocking birds, change willEmitVisualCallback to updateZappoMan committed 12 years ago374af9e
  27. removed bad includePhilip Rosedale committed 12 years agob27e9b0
  28. Bot.js NPCs wander around and make soundsPhilip Rosedale committed 12 years ago0a1e840
  29. moving the hydra grab behavior to JSZappoMan committed 12 years ago991c720
  30. added Quat.safeEulerAngles() for JSZappoMan committed 12 years ago0c547a8
  31. implement movable independent camera with hydraZappoMan committed 12 years ago41f6650
  32. add more JS Quat featuresZappoMan committed 12 years agoe50f638
  33. more scripting support, including adding a Quat helper class that makes JS quat math easierZappoMan committed 12 years ago98cdc65