Code

History

Commits on 94de0c12bc8a8ddbd1e771abfdf0772790d9c00d to libraries/script-engine/src/SceneScriptingInterface.h35+
  1. Add "Avatar Script" JSDoc API classificationDavid Rowe committed 7 years ago5428bb1
  2. Regularize some JSDoc usageDavid Rowe committed 8 years ago6d4f704
  3. List which contexts each namespace and object is available inDavid Rowe committed 8 years ago2cc3ed6
  4. Interim JSDoc for SceneDavid Rowe committed 8 years ago2c39f2d
  5. rename model:: -> graphics::humbletim committed 8 years agob91d536
  6. rename libraries/model(src/model) -> libraries/graphics(src/graphics)humbletim committed 8 years ago08ccda9
  7. Removed references to Haze from Stage.Nissim Hadar committed 9 years agod6b3fa4
  8. Variable rename.Nissim committed 9 years agoa641d6d
  9. Replace light blend with glare.Nissim Hadar committed 9 years ago9c9dfc7
  10. Changed blend-in colour and blend-out colour to colour and glare colourNissim Hadar committed 9 years agoc762299
  11. Added checkbox for altitude effect.Nissim Hadar committed 9 years agoa21995d
  12. Changed haze altitude to ceiling.Nissim Hadar committed 9 years ago96fd312
  13. Refactoring.Nissim Hadar committed 9 years ago7d5a887
  14. Added checkbox to allow separate control of keylight attenuation.Nissim Hadar committed 9 years ago320c888
  15. Working on adding zone to haze.Nissim Hadar committed 9 years agof26345a
  16. Added range and altitude to UI.Nissim Hadar committed 9 years ago27af468
  17. Before replacing "Haze Active" checkbox with "Haze Mode" combo.Nissim Hadar committed 9 years ago678b4e3
  18. Renaming the PendingCHanges class to Transactionsamcake committed 9 years ago6122155
  19. Reflection is working correctly with the PBR property, ship tsamcake committed 10 years ago630c61e
  20. Wire up zone ambientURLZach Pomerantz committed 10 years ago95d98e3
  21. Create Render/Scene unique_ptr without C++14 make_uniqueZach Pomerantz committed 10 years ago4df8fa4
  22. Nest JS props in SceneScriptingInterfaceZach Pomerantz committed 10 years ago5a86f0c
  23. Split global JS Scene into RenderZach Pomerantz committed 10 years ago919a4b6
  24. Exposing the tone curve in the js apisamcake committed 10 years ago1b1365f
  25. Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with templatesamcake committed 10 years agod2ebaef
  26. Basic implementation of debug zone resizingAtlante45 committed 10 years agoacb9e27
  27. Merging with mastersamcake committed 10 years ago119cc73
  28. Simple normal map debugAtlante45 committed 10 years agoc27944a
  29. merge from upstreamSeth Alves committed 10 years agof013f95
  30. add interface for getters for specific jointsSeth Alves committed 10 years ago0b1fa4f
  31. turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this systemSeth Alves committed 11 years agof3d26e1
  32. Bring back the procedural skyboxsamcake committed 11 years agofa9b093
  33. fixed merge conflicts and refactored hit effect to catch up with refactored rendering engineericrius1 committed 11 years ago697cb4c
  34. can toggle hit effect on and off from a scriptericrius1 committed 11 years agoe75a6fe
  35. Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointersAtlante45 committed 11 years ago80fe090