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Commits on 94de0c12bc8a8ddbd1e771abfdf0772790d9c00d to libraries/script-engine/src/Vec3.cpp31
  1. Fix non self-sufficient headersClement committed 8 years agoda9fb9c
  2. New android toolchainBradley Austin Davis committed 9 years agob93e91b
  3. manually promote glm values to double when stringifying (to prevent -Wdouble-promotion "error")humbletim committed 9 years agoc17d1a6
  4. * update Vec3.print, Quat.print, Mat4.print, ScriptUUID.print to work with JSConsole and HMD-friendly script log * add test output for Quat-euler and Mat4-row/col printshumbletim committed 9 years agof71552c
  5. remove lerp in deference to mix, adjust naming conventions, namespace shader helper functionsRyan Jones committed 9 years ago7b0756c
  6. add helpers for v3 and shadersRyan Jones committed 9 years ago3ccc493
  7. Back out fromSpherical code additionDavid Rowe committed 11 years agod063f34
  8. Emit in all directions from a point or the surface of a spheroidDavid Rowe committed 11 years ago12e2cf3
  9. Add common vector constants to JS, add some missing quaternion functionalityBrad Davis committed 11 years ago8dc3905
  10. Revert "Add common vector constants to JS"Brad Davis committed 11 years ago08e4fe2
  11. Add common vector constants to JS, add some missing quaternionin functionalityBrad Davis committed 11 years ago2aa1976
  12. fixes in edit.js UIbwent committed 11 years ago5a8106a
  13. use radius for z-componentbwent committed 11 years ago2b74539
  14. fix case where v not normalizablebwent committed 11 years agod688e5f
  15. switch to radians, overload fromPolar, use atan2bwent committed 11 years ago30d4b9f
  16. Add Vec3 function to convert vec3 to/from euler anglesbwent committed 11 years ago89eed58
  17. put audio and script-engine logging into their own QLoggingCategorySeth Alves committed 11 years ago7af32bd
  18. Add reflect(direction, normal) to Vec3 scripting callsPhilip Rosedale committed 12 years agod248e1e
  19. Improved version of headMove with timed target revealPhilip Rosedale committed 12 years ago2a5b2d8
  20. added Vec3.orientedAngle()ZappoMan committed 12 years agob50e996
  21. added new methods to Vec3 and QuatZappoMan committed 12 years agoaa634c8
  22. add multiply(float, Vec3) because multiply commutesAndrew Meadows committed 12 years ago09d3c51
  23. More work on editModelsAtlante45 committed 12 years ago8068a91
  24. add Vec3.distance(Vec3, Vec3) for JSAndrew Meadows committed 12 years ago2d5bfc8
  25. run regex header replacement on all cpp filesStephen Birarda committed 12 years ago684c6b5
  26. first cut at flocking birds, change willEmitVisualCallback to updateZappoMan committed 12 years ago374af9e
  27. Adding mouse wheel sizing voxelPhilip Rosedale committed 12 years ago566670f
  28. merge fixPhilip Rosedale committed 12 years ago1412d49
  29. add Vec3::subtract in JSPhilip Rosedale committed 12 years agob6edd7b
  30. moving the hydra grab behavior to JSZappoMan committed 12 years ago991c720
  31. implement movable independent camera with hydraZappoMan committed 12 years ago41f6650