Code

History

Commits on a8f69bb2e052d91bd47989535f8b69dddb095506 to libraries/render-utils/src/AnimDebugDraw.cpp35+
  1. use correct format for float literalsAndrew Meadows committed 9 years ago506f522
  2. Renaming the PendingCHanges class to Transactionsamcake committed 9 years ago6122155
  3. Fix for potential crash due to DebugDraw data race.Anthony J. Thibault committed 9 years agod38b994
  4. Encapsulate AnimPose members for easier optimizationsBrad Davis committed 9 years agoe5e9ab4
  5. Add color support to debug draw marker renderingAnthony J. Thibault committed 10 years ago620fd37
  6. Merge pull request #8422 from sethalves/sidestep-linux-gcc-bugBrad Davis committed 10 years agofdbbd70
  7. when building in debug mode on Linux, for reasons totally beyond me, this code ends up using the Vertex from FBXReader_Mesh.cpp (which is a different size so I get a crash). This change hopefully doesn't change any functionality while sidestepping what's probably a bug in gcc.Seth Alves committed 10 years ago77a49e6
  8. Merge pull request #8333 from SamGondelman/miscFixesBrad Hefta-Gaub committed 10 years agoa714f32
  9. CR changesSamGondelman committed 10 years ago9e20d92
  10. Bug fix for avatar debug marker rendering.Anthony J. Thibault committed 10 years agof24c92f
  11. misc fixes from particles branchSamGondelman committed 10 years ago676f4bd
  12. PR feedbackBrad Davis committed 10 years ago9509e32
  13. Eye tracking bug fix and debug rendering improvementAnthony J. Thibault committed 10 years ago641e152
  14. AnimDebugDraw: enable bound now that culling works. :)Anthony J. Thibault committed 10 years agod670853
  15. Removed passive-aggressive comment, (it was a late night)Anthony J. Thibault committed 10 years ago0ce004c
  16. Moved animation after physics, hand poses are in world frame.Anthony J. Thibault committed 10 years agoab19d3e
  17. Fixing the rendering of the avatar skeletonsamcake committed 10 years ago29bacd2
  18. More warning fixesAtlante45 committed 10 years ago1465817
  19. More warning fixesAtlante45 committed 10 years agod3224bf
  20. Fix warnings on windows 64bitAtlante45 committed 10 years agoce51350
  21. gpu::Shader::create* return shared_ptrAtlante45 committed 10 years ago3da80f5
  22. AnimDebugDraw Removed unused drawing code.Anthony J. Thibault committed 10 years agoe2f031e
  23. Avatar Debug Draw Default Pose now worksAnthony J. Thibault committed 10 years agofe683ed
  24. Rig: Switched over to use AnimPoses instead of JointStatesAnthony J. Thibault committed 10 years ago982e2c0
  25. more warning fixesBrad Hefta-Gaub committed 11 years ago5e82b9c
  26. Fix for AnimDebugDraw crash on shutdown.Anthony J. Thibault committed 11 years ago90a5512
  27. Added shared DebugDraw singleton.Anthony J. Thibault committed 11 years agod04f4d4
  28. quiet compilerSeth Alves committed 11 years ago49ee251
  29. Added head target to AnimGraph IK node.Anthony J. Thibault committed 11 years ago7996a02
  30. Now with less copies.Anthony J. Thibault committed 11 years ago6d5927c
  31. AnimDebugDraw ImprovementsAnthony J. Thibault committed 11 years ago69e463b
  32. Added animation debug draw items to menu.Anthony J. Thibault committed 11 years ago30264e9
  33. Improvement to bone link rendering when bones are large.Anthony J. Thibault committed 11 years ago778521f
  34. Better AnimDebugDraw renderingAnthony J. Thibault committed 11 years agob7a9b54
  35. Got to the bottom of the bind pose question.Anthony J. Thibault committed 11 years ago559367d

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