Code

History

Commits on a8f69bb2e052d91bd47989535f8b69dddb095506 to libraries/render-utils/src/DebugDeferredBuffer.cpp35+
  1. simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'samcake committed 9 years ago63fe579
  2. Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""samcake committed 9 years agof823105
  3. Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"samcake committed 9 years agoab3d399
  4. Introducing a fix to the graphics bugSam Cake committed 9 years agob1a4bc3
  5. Introducing a fix to the graphics bugSam Cake committed 9 years agoda1355d
  6. Fixing the roughness/reflection quantization bugSam Cake committed 9 years agoe87bc91
  7. Merge with upstreamsamcake committed 10 years ago6926cd2
  8. Remove the use of implicit ids in geometry cacheBrad Davis committed 10 years ago2705ee7
  9. Less warningssamcake committed 10 years ago9bed047
  10. Cleaning up the lights and the light stagesamcake committed 10 years ago4bf93f6
  11. Merge branch 'master' of https://github.com/highfidelity/hifi into hdrsamcake committed 10 years agob529641
  12. Batch replay reprojectionBrad Davis committed 10 years agoadcfd55
  13. WTF...sam committed 10 years agoe6c74b2
  14. Still tryingsam committed 10 years agod1105b8
  15. Revolutionizing aosamcake committed 10 years agoafb1ebf
  16. FIx warningssamcake committed 10 years ago8f663f2
  17. Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusionsamcake committed 10 years ago4742f40
  18. Fixing build warningssamcake committed 10 years agoa4ad465
  19. Performing the curvature generation and diffusion at half the resolutionsamcake committed 10 years ago5a0ce81
  20. Carrefully improving the curvature generation performancessamcake committed 10 years ago9332f82
  21. Instrumenting the GPU git statussamcake committed 10 years ago076b8cd
  22. Clenaing the rendering and the framebuffer allocationssamcake committed 10 years agocde17ec
  23. BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymoresamcake committed 10 years agoba75907
  24. Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forwardsamcake committed 10 years ago2fbdb22
  25. Bringing Beckmann specular to the lightingsamcake committed 10 years ago9a604d0
  26. introducing the depth aware blursamcake committed 10 years ago197d49f
  27. Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)samcake committed 10 years ago0c88283
  28. After trying stop trying to expose a generic [] operator on Varying and Containerssamcake committed 10 years agoe31a3b4
  29. Current statesamcake committed 10 years ago414c43c
  30. Many improvmentssamcake committed 10 years ago28886f6
  31. Merge branch 'master' of https://github.com/highfidelity/hifi into skinsamcake committed 10 years ago75a2864
  32. save current statesamcake committed 10 years ago0b87336
  33. A lot more stuff to try to see the skin scatteringsamcake committed 10 years agoe690222
  34. Intoducing the bluring as a separate Job reusable and the first version of curvaturesamcake committed 10 years ago75a5f6b
  35. Adding acleaner way to do all the deferred frame transform manipulationsamcake committed 10 years ago0ea1e7c