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History

Commits on ae647d39d0f62c94de93ec1bb85d01cfd0fb0292 to interface/src/Camera.cpp35+
  1. make a version of computePick that works off of view frustum even when in HMD mode, updates to lobbyZappoMan committed 11 years agoefe202b
  2. leverage Camera object for scripting, remove sep interfaceStephen Birarda committed 12 years ago790aa84
  3. Add Camera::modeUpdated()Ryan Huffman committed 12 years agofde7b30
  4. First person and mirror HMD view almost fixedPhilip Rosedale committed 12 years ago2da4345
  5. First pass at simplifying camera, removes interpolation to target and setbacksPhilip Rosedale committed 12 years agoc4c9f48
  6. remove unused camera functionsPhilip Rosedale committed 12 years agof4b9ccb
  7. Migrating to device-independent coordinates.Andrzej Kapolka committed 12 years ago1ef9126
  8. Dimension fixes for Retina displays.Andrzej Kapolka committed 12 years ago7f6b3d3
  9. Removed magic number to use DEFAULT_NEAR/FAR_CLIPAtlante45 committed 12 years ago72a31ec
  10. Expose mode shift period to JS, remove default valuePhilip Rosedale committed 12 years ago60c33c1
  11. Simple raypicking for scripts with oculus rift.barnold1953 committed 12 years ago936f04c
  12. make float literals obey the coding standardAndrew Meadows committed 12 years ago3acc518
  13. run regex header replacement on all cpp filesStephen Birarda committed 12 years ago684c6b5
  14. prepare header files for regex run against cppStephen Birarda committed 12 years ago974d8c0
  15. use radians instead of degrees (almost) everywhereAndrew Meadows committed 12 years agoaa8c2fc
  16. Make sure our mode is fully established before we use the mirror camera to render the billboard. Closes #2103.Andrzej Kapolka committed 12 years ago8644280
  17. Fixes for camera mode transitions, seeing inside head.Andrzej Kapolka committed 12 years agod80b52d
  18. Simplifiy API for camera mode transitionsAndrew Meadows committed 12 years ago6ce028b
  19. remove debugZappoMan committed 12 years ago221a5c7
  20. more work on lookAt behaviorZappoMan committed 12 years agod544745
  21. first cut at lookAtZappoMan committed 12 years agoc64a530
  22. added Camera.computePickRay()ZappoMan committed 12 years ago2157349
  23. tweaks to scriptable cameraZappoMan committed 12 years ago7379f9c
  24. removed dead codeZappoMan committed 12 years ago666393f
  25. scriptable cameraZappoMan committed 12 years ago77e7f33
  26. fix warningBrad Hefta-Gaub committed 12 years ago4f5a277
  27. Stop rendering our head in first person camera mode.Andrew Meadows committed 12 years agoaa3a1a9
  28. Mirror View initial setupstojce committed 13 years agob45525a
  29. Merge branch 'master' of https://github.com/worklist/hifiAndrzej Kapolka committed 13 years agod3b7a31
  30. OpenGL fields of view are vertical, not horizontal.Andrzej Kapolka committed 13 years agoe9b3cca
  31. Fix no collision when offset camera on from the beginningatlante45 committed 13 years agod0461e3
  32. - changed according to review comments - added reset scale optionatlante45 committed 13 years ago29062c5
  33. - Smooth rescaling - stop following when leading avatar disconnect - set max far clip for no more crash with really big avatarsatlante45 committed 13 years ago3d853f5
  34. switch calls to printLog to QDebugStephen Birarda committed 13 years agoafe49bc
  35. Avatar resizing final commitatlante45 committed 13 years agobf3c4fa