Code

History

Commits on ae647d39d0f62c94de93ec1bb85d01cfd0fb0292 to interface/src/Environment.cpp35+
  1. No more .fAtlante45 committed 11 years agoae3bcc8
  2. fix formatting and syntax issuesSam Gateau committed 12 years ago4f26c9e
  3. Replacing glutSolidSphere by a cached GeometrySam Gateau committed 12 years ago738369e
  4. removed debug info, cleaned code for pull reqwangyix committed 12 years agoc87c474
  5. added flag,seq,st to EnvironmentData, untestedwangyix committed 12 years ago5d4b0df
  6. run regex header replacement on all cpp filesStephen Birarda committed 12 years ago684c6b5
  7. prepare header files for regex run against cppStephen Birarda committed 12 years ago974d8c0
  8. Added a "flat" mode for environments that makes them follow you around on the X/Z axes. The default environment is flat. Closes #2378.Andrzej Kapolka committed 12 years ago20ae5c1
  9. use radians instead of degrees (almost) everywhereAndrew Meadows committed 12 years agoaa8c2fc
  10. make headers coding standard compliantStephen Birarda committed 12 years ago1ef780c
  11. make sure InterfaceConfig is included before Qt headersStephen Birarda committed 12 years ago7ef882c
  12. Revert "include InterfaceConfig before Application to fix win build"Stephen Birarda committed 12 years agoe7b166a
  13. include InterfaceConfig before Application to fix win buildStephen Birarda committed 12 years agodde2b19
  14. cleanup resources directory references by copying beside the executableStephen Birarda committed 12 years agob705ec5
  15. update resource references to use Qt resource systemStephen Birarda committed 12 years ago403f91c
  16. packet header changes and beginning of conversion to QByteArrayStephen Birarda committed 12 years ago4103cc1
  17. initial newline removal from all QDebug callsStephen Birarda committed 12 years ago987c639
  18. replace UDPSocket with QUDPSocketStephen Birarda committed 12 years ago141394a
  19. Some more memory leaks and codes formattingatlante45 committed 13 years agob03482e
  20. clear environment data on domain server switchStephen Birarda committed 13 years ago04a2dd3
  21. use packet version helpers in parseData methodsStephen Birarda committed 13 years ago81e6bcc
  22. Added smooth gravity field so we can fly to planets and land on them, static friction to stop drifting, thrust tweaks.Philip Rosedale committed 13 years ago2a9a313
  23. Moved gravity influence multiplier into constant, reduced.Andrzej Kapolka committed 13 years agob502321
  24. Massive changes to orientations: use quaternions rather than Orientation class.Andrzej Kapolka committed 13 years agod6855b6
  25. Fixed Linux build error and a warning on call to Avatar.simulate, moved grid size constant to world.h and made gravity bounds match.Andrzej Kapolka committed 13 years ago278ff00
  26. Sphere/box collisions for voxels, various utility functions.Andrzej Kapolka committed 13 years ago70b25fd
  27. Avoid colliding with gravityless environments.Andrzej Kapolka committed 13 years ago672f4de
  28. Restore the original floor behavior.Andrzej Kapolka committed 13 years ago34b526f
  29. Send all environment data in the same packet and only send it about once a second.Andrzej Kapolka committed 13 years ago629c7b0
  30. Fix for OS X; the structure wasn't being zero-initialized as I expected.Andrzej Kapolka committed 13 years ago96fdc01
  31. Fixed threading issue with Environment, more work on avatar righting.Andrzej Kapolka committed 13 years ago53ae823
  32. Fix for default environment, better capsule placement.Andrzej Kapolka committed 13 years ago7e5418f
  33. Support for multiple environments, collisions with notional planet surfaces.Andrzej Kapolka committed 13 years agofd98982
  34. Whoops--fixed a matrix stack issue that was breaking Oculus rendering.Andrzej Kapolka committed 13 years ago5b0640b
  35. Support for eye offset position/orientation in camera/frustum.Andrzej Kapolka committed 13 years agodd3e8d5