Code

History

Commits on ae647d39d0f62c94de93ec1bb85d01cfd0fb0292 to interface/src/devices/OculusManager.cpp35+
  1. first cut at HMD Tools dialogZappoMan committed 11 years agoe352423
  2. No more .fAtlante45 committed 11 years agoae3bcc8
  3. trying to fix the lighting issue in stereo and fix the display name size and orientationdev committed 11 years ago4028e66
  4. Introduce the stereo improvment for the Oculus rendering pathdev committed 11 years ago4442b46
  5. Set Oculus camera fov/aspect ratio.Andrzej Kapolka committed 12 years agofb4c1d3
  6. Oh, when will I learn not to use "near" and "far" as variable names?Andrzej Kapolka committed 12 years ago03ce808
  7. Use glFrustum rather than Oculus's projection utility method, which seems to be returning weird results.Andrzej Kapolka committed 12 years ago3ba3299
  8. Add countdown to HMD calibration billboardDavid Rowe committed 12 years ago0e34959
  9. Log Oculus SDK version used in buildDavid Rowe committed 12 years agobd9451d
  10. remove cara face tracking, cleanup warningsStephen Birarda committed 12 years agodf6f4d4
  11. Merge branch 'master' into 20073David Rowe committed 12 years agob718d27
  12. Fix building without Oculus libraryDavid Rowe committed 12 years ago357d49d
  13. Tidy up log messagesDavid Rowe committed 12 years agob0f4bc0
  14. Use NULL rather than 0 for "no overlay"David Rowe committed 12 years ago0a5fdee
  15. Update SVG file locationDavid Rowe committed 12 years ago64d9a96
  16. removed commented code.Philip Rosedale committed 12 years agof18faf9
  17. First person and mirror HMD view almost fixedPhilip Rosedale committed 12 years ago2da4345
  18. Make calibration message update its location more oftenDavid Rowe committed 12 years ago05915ae
  19. First pass at simplifying camera, removes interpolation to target and setbacksPhilip Rosedale committed 12 years agoc4c9f48
  20. Delete calibration message if exit VR display while calibratingDavid Rowe committed 12 years ago32399d8
  21. Fix avatar rotation erroneously initiating HMD calibrationDavid Rowe committed 12 years ago6992b41
  22. Display a static billboard prompting user to hold still to calibrate HMDDavid Rowe committed 12 years ago817da8c
  23. Add VR display auto-calibration user message calculationsDavid Rowe committed 12 years ago0a4bc2b
  24. Add VR display auto-calibration logicDavid Rowe committed 12 years agod3b3768
  25. Update camera object's position and orientation with actual Rift valuesDavid Rowe committed 12 years ago673afca
  26. cleanup for eyePosition ifdef HAVE_LIBOVRStephen Birarda committed 12 years agobd73c95
  27. Blink first with one eye and at slightly different speeds, look back and forth exactly at eyes when receiving gaze in OculusPhilip Rosedale committed 12 years ago1d4b86d
  28. Add world space eye locations (for making eye contact) to the oculus managerPhilip Rosedale committed 12 years ago7836fd8
  29. Up/down, not top/bottom.Andrzej Kapolka committed 12 years agob328304
  30. Fix for Oculus API.Andrzej Kapolka committed 12 years ago600f36a
  31. Attempting to fix 3DTV/Oculus deferred lighting/ambient occlusion.Andrzej Kapolka committed 12 years ago2cba7b3
  32. Dimension fixes for Retina displays.Andrzej Kapolka committed 12 years ago7f6b3d3
  33. require presence of LibOVR for relative position from OculusManagerStephen Birarda committed 12 years agoe3bab8b
  34. if enable VR mode is re-checked then attempt to re-connect to OculusStephen Birarda committed 12 years ago4bf7bbe
  35. integration of positional tracking with DK2Stephen Birarda committed 12 years ago75aedae