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History

Commits on ae647d39d0f62c94de93ec1bb85d01cfd0fb0292 to interface/src/gpu/GLBackend.cpp29
  1. Removed unused members.Andrzej Kapolka committed 11 years ago466d99b
  2. add a emissive parameter value to the lightmap shadersSam Gateau committed 11 years ago68e2df8
  3. Moving all the variables for the Input stage cache into a struct just like for transformStageSam Gateau committed 12 years ago5c9c78e
  4. SImplified the Transform usage in the gpu::api, no more pointers, just values. Improved the Transform by compressing the memory footprintSam Gateau committed 12 years ago7e2c4c0
  5. Fix bug in the cache of GLBackend::TransformStageSam Gateau committed 12 years ago859c99b
  6. defined the ViewTransform as the matrix transforming from eye space to world space (the opposite of before this commit) since it seems a better designSam Gateau committed 12 years ago8fb04af
  7. commented on the else branch in the update TRansform stack doing nothingSam Gateau committed 12 years ago7fa4ea7
  8. avoid for a new Transform for identity gpu::Batch::setTransformModel when rendering model part which are blend shapes AND fix a bug in GLBackend when the ModelTransform is NULL then let's use the ViewTransform onlySam Gateau committed 12 years agof634b1c
  9. Stable version of the Transform and usage for Model rendering with soimilar performances and same accuracy levelSam Gateau committed 12 years agob716a51
  10. clean up the Transform class and the rendering path in Model.cppSam Gateau committed 12 years ago668c5e2
  11. move the transform class files to the Shared library, still problem with negative scale compositionSam Gateau committed 12 years agoad51416
  12. Linux warnings fixes.Andrzej Kapolka committed 12 years ago6445b3a
  13. mirror doesn't work with the new transform stackSam Gateau committed 12 years agoe1a9830
  14. Merge branch 'temp0' of https://github.com/samcake/hifi into temp1Sam Gateau committed 12 years ago555360e
  15. Removed all the prefix to the enum values, since all the enums are in the gpu scope we consider its good to avoid name colisionsSam Gateau committed 12 years agobed5247
  16. first take at the Transform encapsulating a transform matrixSam Gateau committed 12 years ago67535a3
  17. fix std::bitset methodSam Gateau committed 12 years agoa344d46
  18. fixing template bracket issuesSam Gateau committed 12 years ago1eb49d3
  19. Removed any checkGLError so they do not showSam Gateau committed 12 years ago99eb46f
  20. debugiing the mysterious glError coming from glFrustumSam Gateau committed 12 years ago441d09a
  21. more GL error checkingSam Gateau committed 12 years ago4afa0b4
  22. fix names for stream and Batch interfaceSam Gateau committed 12 years agoc842060
  23. Fixing format for skin attributes float need to be NFloatSam Gateau committed 12 years agoed06779
  24. Trying to fix the skinning issueSam Gateau committed 12 years ago4876992
  25. Migrating the model rendering code to use the new gpu api for input buffers and stream formatSam Gateau committed 12 years agofba1526
  26. INtroducing the stream format and the Stream and making it work for the model meshSam Gateau committed 12 years ago2390559
  27. fixing name for GLBuffer (instead of the BufferObject) and removing uneeded codeSam Gateau committed 12 years agoa67b377
  28. Trying to fix the type unkwon issues and other #include problems on linux vs windowsSam Gateau committed 12 years ago6394970
  29. Introducing the COntext and the Backend object and the specialized GLBackend for the real OpenGL backend to the graphics apiSam Gateau committed 12 years ago2a5442e