Code

History

Commits on ae647d39d0f62c94de93ec1bb85d01cfd0fb0292 to interface/src/renderer/GeometryCache.cpp35+
  1. clean code in GeometryCache around the FBX file loaderSam Gateau committed 11 years agof4e1af6
  2. Trying to read the light attributeSam Gateau committed 11 years ago9130079
  3. Hack for the Viking Palace scene before demo for good looking lightmapsSam Gateau committed 11 years ago40df497
  4. Adding a Hack for the apaartment model to boost the lightmapsSam Gateau committed 11 years ago845e687
  5. Hack for avoiding lightmaps loading in starchamberSam Gateau committed 11 years ago321d651
  6. hack a separate emissive information in the g-bufferSam Gateau committed 11 years ago77077f4
  7. Fixed syntax issues and review critics, put all the debugging code in a #define blockSam Gateau committed 11 years ago6a63099
  8. add a emissive parameter value to the lightmap shadersSam Gateau committed 11 years ago68e2df8
  9. First version of the lighmap workingSam Gateau committed 11 years ago87471df
  10. Merge branch 'master' of https://github.com/highfidelity/hifi into totSam Gateau committed 11 years ago7daff18
  11. adding the light map support from FBXSam Gateau committed 11 years ago764ad72
  12. No more .fAtlante45 committed 11 years agoae3bcc8
  13. fix spacing in NetworkGeometry methodStephen Birarda committed 12 years ago1e8e337
  14. handle texture replacement if model hasn't yet loadedStephen Birarda committed 12 years ago5415f8a
  15. include urls with texture names, make sure to wait till default textures loaded before setting new texturesZappoMan committed 12 years agofdc5aa1
  16. add gettable feature which lists texture namesZappoMan committed 12 years agoc48d79a
  17. Merge pull request #3740 from samcake/temp0AndrewMeadows committed 12 years agoefd9626
  18. Removed all the prefix to the enum values, since all the enums are in the gpu scope we consider its good to avoid name colisionsSam Gateau committed 12 years agobed5247
  19. Winding order fixes.Andrzej Kapolka committed 12 years ago2c0b8c9
  20. Merge branch 'master' of https://github.com/highfidelity/hifi into temp0Sam Gateau committed 12 years ago2b27af5
  21. fix names for stream and Batch interfaceSam Gateau committed 12 years agoc842060
  22. Cone render function, some cleanup of GeometryCache methods.Andrzej Kapolka committed 12 years ago3b56f61
  23. fix the bug for blend shape when more than one and clean the model rendering with the new stream and buffer gpu apiSam Gateau committed 12 years agof413f93
  24. Fixing format for skin attributes float need to be NFloatSam Gateau committed 12 years agoed06779
  25. Migrating the model rendering code to use the new gpu api for input buffers and stream formatSam Gateau committed 12 years agofba1526
  26. INtroducing the stream format and the Stream and making it work for the model meshSam Gateau committed 12 years ago2390559
  27. remove a debug lineStephen Birarda committed 12 years agoe2536dd
  28. repairs for texture replacement by nameStephen Birarda committed 12 years ago209c12c
  29. add a hack method to NetworkGeometry to change a material texture by nameStephen Birarda committed 12 years agocc28fe9
  30. pipe texture names through to NetworkTextureStephen Birarda committed 12 years ago047ee0a
  31. fix syntax issues for constant names and the CmakeLists.txt useless changeSam Gateau committed 12 years agoba2d072
  32. fix formatting and syntax issuesSam Gateau committed 12 years ago4f26c9e
  33. Replacing glutSolidSphere by a cached GeometrySam Gateau committed 12 years ago738369e
  34. Rejiggered the blender handling: allow up to N blenders active at once so that with small numbers of avatars, the blenders can stack for lower latency.Andrzej Kapolka committed 12 years agoe0a56b4
  35. Allow specifying material opacity.Andrzej Kapolka committed 12 years agofbd1efa