Code

History

Commits on ae647d39d0f62c94de93ec1bb85d01cfd0fb0292 to interface/src/renderer/GlowEffect.cpp34
  1. fix the first issuesSam Gateau committed 12 years ago113fb19
  2. Rendering resolution can be different than the native window resolutionsamcake committed 12 years ago700ec5c
  3. Fix for deferred lighting/ambient occlusion when glow effect is disabled.Andrzej Kapolka committed 12 years ago37b4fe5
  4. Improved stat accumulation and context namesAndrew Meadows committed 12 years agod265857
  5. Proper mirror and third person mode in Oculusbarnold1953 committed 12 years agod109ef6
  6. add improved detailed rendering and FPS debugging statsZappoMan committed 12 years agoe6966c2
  7. Added OverlayRenderer class and moved displayOverlay from Application to OverlayRenderer.barnold1953 committed 12 years agod4f66a4
  8. run regex header replacement on all cpp filesStephen Birarda committed 12 years ago684c6b5
  9. prepare header files for regex run against cppStephen Birarda committed 12 years ago974d8c0
  10. cleanup resources directory references by copying beside the executableStephen Birarda committed 12 years agob705ec5
  11. update resource references to use Qt resource systemStephen Birarda committed 12 years ago403f91c
  12. remove some unecessary null pointer checksStephen Birarda committed 12 years ago60eb588
  13. initial newline removal from all QDebug callsStephen Birarda committed 12 years ago987c639
  14. Get rid of initial glow.Andrzej Kapolka committed 12 years ago2381b2b
  15. This should fix the erroneous persistence on startup.Andrzej Kapolka committed 12 years agoc36e04c
  16. Fix for glow flickering.Andrzej Kapolka committed 13 years agoa5a81a5
  17. Fixed renderer related files memory wastesatlante45 committed 13 years ago7688dc4
  18. Glow when moving.Andrzej Kapolka committed 13 years ago7da9556
  19. Have the local avatar glow when moving.Andrzej Kapolka committed 13 years ago165342b
  20. Fixed glow/ambient occlusion with Oculus.Andrzej Kapolka committed 13 years agod63bb3a
  21. No glow effect on the avatar, fixed OS X warning.Andrzej Kapolka committed 13 years ago571131d
  22. Fewer texture lookups when diffusing.Andrzej Kapolka committed 13 years ago590672d
  23. Turns out we do have to initialize the "odd frame" field.Andrzej Kapolka committed 13 years ago49da612
  24. Default to diffuse/add mode, fix for interacting with ambient occlusion. Unfortunately, I managed to break the diffusion somehow.Andrzej Kapolka committed 13 years agod5c66f6
  25. Basic ambient occlusion effect up and running; needs tweaking and optimization.Andrzej Kapolka committed 13 years agob41fa1e
  26. Beginnings of ambient occlusion. Looks like an architectural drawing.Andrzej Kapolka committed 13 years ago3ddab48
  27. Blur/add should be the default.Andrzej Kapolka committed 13 years ago690e2c1
  28. Doxygen-style comments.Andrzej Kapolka committed 13 years ago7cd1360
  29. Diffuse/add glow mode.Andrzej Kapolka committed 13 years agoa9ccca3
  30. Added simple additive/blur-with-persist glow modes, means to cycle through modes.Andrzej Kapolka committed 13 years ago15f129f
  31. Render to texture first, rather than copying from the frame buffer. Copying from the frame buffer requires it to have an alpha channel, which actually does something on OS X (meaning we have to set it to 1.0). We're going to want to render to texture anyway for SSAO (or other effects).Andrzej Kapolka committed 13 years agob05b43f
  32. More efficiency for glow effect.Andrzej Kapolka committed 13 years agoa3cee5d
  33. Basic glow effect.Andrzej Kapolka committed 13 years ago1828a10
  34. Starting on glow effect.Andrzej Kapolka committed 13 years ago597842e

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