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Commits on ae647d39d0f62c94de93ec1bb85d01cfd0fb0292 to interface/src/renderer/Model.cpp35+
  1. fix models with registrations other than 0,0,0ZappoMan committed 11 years agoae647d3
  2. basics of triangle picking working for modelsZappoMan committed 11 years agoa6b86da
  3. more work on improved model pickingZappoMan committed 11 years ago6b5fdce
  4. more work on improved model pickingZappoMan committed 11 years ago37ffa48
  5. first round of hacking on implementing rendering of models for detailed ray pickingZappoMan committed 11 years agob6fd362
  6. fixing the bug when lighmaps are diasppearing in the <apartment>, i don;t understand whySam Gateau committed 11 years agoc78af1c
  7. hack a separate emissive information in the g-bufferSam Gateau committed 11 years ago77077f4
  8. More debugging of the FBXReader in order to understand how to interpret the material fieldsdev committed 11 years agoce103ac
  9. Fixed syntax issues and review critics, put all the debugging code in a #define blockSam Gateau committed 11 years ago6a63099
  10. add a emissive parameter value to the lightmap shadersSam Gateau committed 11 years ago68e2df8
  11. clean out comments so the 2 rendering modes for entities work, scene batch or per model batchSam Gateau committed 11 years agof67b4b9
  12. First version of the lighmap workingSam Gateau committed 11 years ago87471df
  13. Merge branch 'master' of https://github.com/highfidelity/hifi into totSam Gateau committed 11 years ago7daff18
  14. adding the light map support from FBXSam Gateau committed 11 years ago764ad72
  15. No more .fAtlante45 committed 11 years agoae3bcc8
  16. fix syntaxSam Gateau committed 12 years ago4f87868
  17. clean version of the simple stereo ack, not available for Occulus yetSam Gateau committed 12 years agod9ae3eb
  18. Merge branch 'master' of https://github.com/highfidelity/hifi into temp0Sam Gateau committed 12 years agof09b58c
  19. first draft of factorizing the rendering traversal for both sides in stereoSam Gateau committed 12 years ago642f436
  20. fix a couple bugsZappoMan committed 12 years ago6a4f1c8
  21. some cleanupZappoMan committed 12 years ago49ef6f8
  22. actually only pick programs onceZappoMan committed 12 years ago3ff89be
  23. Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRenderingZappoMan committed 12 years agod7d7db4
  24. more work on render model scenesZappoMan committed 12 years ago7ba3c74
  25. SImplified the Transform usage in the gpu::api, no more pointers, just values. Improved the Transform by compressing the memory footprintSam Gateau committed 12 years ago7e2c4c0
  26. handle per model transforms, default scene mode offZappoMan committed 12 years ago63a8608
  27. Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRenderingZappoMan committed 12 years ago13f08e6
  28. defined the ViewTransform as the matrix transforming from eye space to world space (the opposite of before this commit) since it seems a better designSam Gateau committed 12 years ago8fb04af
  29. remove warningZappoMan committed 12 years agoba760c4
  30. cleanupZappoMan committed 12 years agob2f64b9
  31. shuffle to hopefully cleanup diffZappoMan committed 12 years ago9f3f815
  32. first cut at implementing model scene renderingZappoMan committed 12 years ago4b22dad
  33. avoid for a new Transform for identity gpu::Batch::setTransformModel when rendering model part which are blend shapesSam Gateau committed 12 years ago6096a61
  34. Stable version of the Transform and usage for Model rendering with soimilar performances and same accuracy levelSam Gateau committed 12 years agob716a51
  35. clean up the Transform class and the rendering path in Model.cppSam Gateau committed 12 years ago668c5e2