Code

History

Commits on ae647d39d0f62c94de93ec1bb85d01cfd0fb0292 to interface/src/ui/TextRenderer.cpp34
  1. Bump up the glyph texture size so that we don't spill over into another texture.Andrzej Kapolka committed 11 years agodf23a84
  2. No more .fAtlante45 committed 11 years agoae3bcc8
  3. trying to fix the lighting issue in stereo and fix the display name size and orientationdev committed 11 years ago4028e66
  4. Make text overlays apply alpha to text as well as backgroundDavid Rowe committed 12 years ago8ac3aba
  5. Linux warnings fixes.Andrzej Kapolka committed 12 years ago6445b3a
  6. Removed all the prefix to the enum values, since all the enums are in the gpu scope we consider its good to avoid name colisionsSam Gateau committed 12 years agobed5247
  7. Removed any checkGLError so they do not showSam Gateau committed 12 years ago99eb46f
  8. more GL error checkingSam Gateau committed 12 years ago4afa0b4
  9. fix names for stream and Batch interfaceSam Gateau committed 12 years agoc842060
  10. Migrating the model rendering code to use the new gpu api for input buffers and stream formatSam Gateau committed 12 years agofba1526
  11. INtroducing the stream format and the Stream and making it work for the model meshSam Gateau committed 12 years ago2390559
  12. Introducing the COntext and the Backend object and the specialized GLBackend for the real OpenGL backend to the graphics apiSam Gateau committed 12 years ago88eaeae
  13. Fixing Andrzej's commentsSam Gateau committed 12 years ago1fc78e4
  14. Adding proper TODO and commentsSam Gateau committed 12 years ago86c20b2
  15. Fixing unix file format issues with msdev2010Sam Gateau committed 12 years agoadc4e8c
  16. Improve the TextRenderer::draw(), first stepsamcake committed 12 years ago9f0936d
  17. backup current work on TextRendererSam Gateau committed 12 years agodda7c66
  18. Share instances of TextRenderer.Andrzej Kapolka committed 12 years agode8dd4c
  19. Adjusting font sizes.Andrzej Kapolka committed 12 years ago5dfa22f
  20. Starting on bringing the overlay back to device-independent coordinates.Andrzej Kapolka committed 12 years agodc396e5
  21. Fix for metrics.Andrzej Kapolka committed 12 years agob9c91b4
  22. Fix for default point size.Andrzej Kapolka committed 12 years ago2d41540
  23. Double the point size on "Retina" displays.Andrzej Kapolka committed 12 years agof60cea7
  24. Extend TextOverlay to accept font size Fix TextRenderer color renderingStojce Slavkovski committed 12 years ago6365f6b
  25. run regex header replacement on all cpp filesStephen Birarda committed 12 years ago684c6b5
  26. prepare header files for regex run against cppStephen Birarda committed 12 years ago974d8c0
  27. implement text overlay supportZappoMan committed 12 years agoef11865
  28. Slight fix for shadows; we were drawing an unnecessary layer of text.Andrzej Kapolka committed 13 years ago00171ec
  29. Added shadow and outline effects to TextRenderer, use the shadow effect in our text to separate it from the background.Andrzej Kapolka committed 13 years ago26badc5
  30. Disable kerning, expand bounds to account for antialiasing.Andrzej Kapolka committed 13 years ago15e46ba
  31. Rather than Xs, use a "solid block" pseudo-character to draw a bar. Tweaked the colors to indicate the pressed key again.Andrzej Kapolka committed 13 years ago39a70ce
  32. Removed cut and paste error from CMake file, made a couple variables in TextRenderer more descriptive.Andrzej Kapolka committed 13 years agoccdc114
  33. Delete our glyph textures on destruction.Andrzej Kapolka committed 13 years ago34f2a28
  34. First stab at text rendering by rendering glyphs (using Qt's font rendering) into textures, storing the associated metrics, and drawing strings as sequences of textured quads.Andrzej Kapolka committed 13 years agoa8c28a6