Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/DebugDeferredBuffer.cpp35+
  1. Fixing the gamma correction for the debug view of occlusionsamcake committed 10 years ago079f6af
  2. Merge branch 'master' of https://github.com/highfidelity/hifi into lemonsamcake committed 10 years ago303cade
  3. fixing the web enitites lighting, still need to solve the sRGB for it, starting to introduce the unlit feature to the overlayssamcake committed 10 years ago615f402
  4. use references not pointers for ViewFrustumsAndrew Meadows committed 10 years agobcf2cc8
  5. INtroducing the unlit mode for fragmentssamcake committed 10 years agoe306a24
  6. Introducing the unlit materialsamcake committed 10 years ago2d57396
  7. cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray texturessamcake committed 10 years ago96fb9c4
  8. Fixing the way the Obscurance is used with the ssao mapsamcake committed 10 years ago287bfed
  9. Adding support for emissive and occlusion maps, on to pr landsamcake committed 10 years agoa0d7ce1
  10. MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaderssamcake committed 10 years ago39a7852
  11. Changing diffuse to albedo and breaking everything...samcake committed 10 years ago0ad7bac
  12. Add suffix Mode to DebugMode enum to avoid collisionZach Pomerantz committed 10 years ago49c1285
  13. Cleanup new render settingsZach Pomerantz committed 10 years ago5009e87
  14. Explicitly emit dirty for AO/DebugZach Pomerantz committed 10 years agoe739028
  15. Gut RenderContextZach Pomerantz committed 10 years agof3265db
  16. Add Job::Config to DebugDeferredBufferZach Pomerantz committed 10 years agoccbec54
  17. Merge branch 'master' of github.com:highfidelity/hifi into flag/shadowsZach Pomerantz committed 10 years agodee8e0b
  18. And cleaning again hopping to have the pr buildsamcake committed 10 years ago07c630b
  19. Debugging the darkness and pointing out bugssamcake committed 10 years ago379c882
  20. Can now process the AO at lower resolution in orer to gsave performancessamcake committed 10 years ago6f93fb3
  21. Change shadow debug buffer to reuse shadowMap texZach Pomerantz committed 10 years ago398f83b
  22. Merging with mastersamcake committed 10 years agodf496b0
  23. Prepare shadowMap pipeline to debug in colorZach Pomerantz committed 10 years ago7744b89
  24. Guard against unspecified deferredDebugModeZach Pomerantz committed 10 years ago1436b4f
  25. Introducing the sl files and the blurring stagessamcake committed 10 years ago52f3c7e
  26. Working on AOsamcake committed 10 years agodbc4506
  27. Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymoresamcake committed 10 years agof9070ee
  28. Use new RenderContext accessors for renderingZach Pomerantz committed 10 years agocdcb2d5
  29. Fix file shader file lookup on windowsAtlante45 committed 10 years ago78b805a
  30. Fix msvc warningAtlante45 committed 10 years agoc0a675d
  31. More custom debug workAtlante45 committed 10 years agof41ca9f
  32. First cut at custom pipelinesAtlante45 committed 10 years agod8a389f
  33. Cleanup DebugDeferredBuffer codeAtlante45 committed 10 years ago9d6618c
  34. Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with templatesamcake committed 10 years agod2ebaef
  35. Basic implementation of debug zone resizingAtlante45 committed 10 years agoacb9e27