Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/Model.cpp420+
  1. move PhysicsEntity so that ModelEntityItem can initiate a model downloadSeth Alves committed 11 years agobf1cb95
  2. Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collideSeth Alves committed 11 years ago20a22ff
  3. started to hook up geometry downloader to ShapeInfoSeth Alves committed 11 years ago1c73f50
  4. started on hull collisionsSeth Alves committed 11 years ago844085b
  5. adding the atmosphere in the directional lighting pass, debugSam Gateau committed 11 years ago853cf75
  6. splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpuSam Gateau committed 11 years agocc85f46
  7. remove stray control-MsSeth Alves committed 11 years agoa180ead
  8. testing the shader features in Model and refining the shader making workflowSam Gateau committed 11 years ago23a6326
  9. Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bisSam Gateau committed 11 years agod5f6129
  10. Adding the self introspection of shadersSam Gateau committed 11 years agoc097c6a
  11. FIxing the compilation issue for linuxSam Gateau committed 11 years ago598b791
  12. Fixed the 2 remianing issues before PR, the shadow program needed to have the binding assigned and the Head of the avatar isn't getting it's BBox evaluatedSam Gateau committed 11 years ago5ab3cbb
  13. Trying to setup correctly the projection matrix for all the different cases...Sam Gateau committed 11 years ago04a3927
  14. trying to ge the shadow to render correctlySam Gateau committed 11 years ago90bff36
  15. Fixing the remaining issue with the avatar rendering pathSam Gateau committed 11 years ago4e2d2bc
  16. Fixing the remaining issue with the avatar rendering pathSam Gateau committed 11 years agoded7881
  17. trying to tackle the unenderstood transform value not going through corectly?Sam Gateau committed 11 years ago11060ed
  18. replacing the glTransform pipeline for model renderingSam Gateau committed 11 years agod8aa0e0
  19. replacing the glTransform pipeline for model renderingSam Gateau committed 11 years ago23354da
  20. replacing the glTransform pipeline for model renderingSam Gateau committed 11 years agocc3cc4f
  21. more cleaningSam Gateau committed 11 years agoa6f006a
  22. Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpuSam Gateau committed 11 years agob9fd116
  23. duplicate cleaning code at the end of Model renderCoreSam Gateau committed 11 years ago0d3f9c7
  24. cleaning up for pull requestSam Gateau committed 11 years ago4151833
  25. Even more gpu::Texture in the model rnederingSam Gateau committed 11 years agod19bfa6
  26. First take at using the gpu::Texture in the Model rendering instead of the previous pass with raw glTextureSam Gateau committed 11 years ago4302db1
  27. No more Magic numbers and fixing the code path for linuxSam Gateau committed 11 years ago6b55b4f
  28. Merge branch 'master' of https://github.com/highfidelity/hifi into temp1Sam Gateau committed 11 years agod759f4c
  29. Adding a prototype of ambient lighting with spherical harmonicsSam Gateau committed 11 years ago067483f
  30. Using the model::Material for rendering and in shadersSam Gateau committed 11 years ago9c083ce
  31. updating the model fragment shaders to use DeferredBUfferWriteSam Gateau committed 11 years agod9efafa
  32. Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11Atlante45 committed 11 years ago2a82ff9
  33. removed renderTriangleProxiesZappoMan committed 11 years ago1bc91e7
  34. remove PerformanceTimer from recalculateMeshBoxes() because it's not thread safeZappoMan committed 11 years ago139f96c
  35. Moving the shaders used in Model.cpp from resources folder into the built-in executableSam Gateau committed 11 years agoe752edc

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