Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to interface/src/avatar/SkeletonModel.cpp70+
  1. head IK and controller IK work again!Anthony J. Thibault committed 10 years ago46d23a9
  2. Rig: Switched over to use AnimPoses instead of JointStatesAnthony J. Thibault committed 10 years ago982e2c0
  3. WIP checkpointAnthony J. Thibault committed 10 years ago721da29
  4. remove dangling whitespaceAndrew Meadows committed 10 years agoae88057
  5. Merge branch 'master' into tony/remove-joint-statesAnthony J. Thibault committed 10 years agob481d7c
  6. use kDop volume of avatar mesh parts for capsuleAndrew Meadows committed 10 years agoee751ed
  7. fix warningsBrad Hefta-Gaub committed 11 years agoe7a8df3
  8. WIP checkinAnthony J. Thibault committed 11 years ago80eb247
  9. Move recording interface back to float/secondsBrad Davis committed 11 years agocb26fc6
  10. Isolate JointStates within the Rig classAnthony J. Thibault committed 11 years agoe698d3c
  11. Removed rig animationsAnthony J. Thibault committed 11 years ago11440f9
  12. Merge pull request #6242 from highfidelity/controllersBrad Hefta-Gaub committed 11 years ago8839458
  13. Merge branch 'master' into HEADBrad Davis committed 11 years agoccbae81
  14. Merge branch 'master' of https://github.com/highfidelity/hifi into expose-anim-varsHoward Stearns committed 11 years agod79d0bc
  15. Rig: Removed dt from updateFromEyeParameters()Anthony J. Thibault committed 11 years ago5e73af9
  16. SkeletonModel: coding standard fixAnthony J. Thibault committed 11 years ago6ae5c54
  17. Fix for local eye tracking in AnimGraphAnthony J. Thibault committed 11 years agoae8938c
  18. a little more cleanupBrad Hefta-Gaub committed 11 years ago65eae35
  19. first pass at cleaning up MyAvatars use of PalmDataBrad Hefta-Gaub committed 11 years ago5a42991
  20. Call back to Javascript asynchronously, so that we don't block and the script's engine doesn't have thread conflicts.Howard Stearns committed 11 years ago9fd6190
  21. Use cleaner interface.Howard Stearns committed 11 years ago574a51e
  22. give other avatars an anim-skeletonSeth Alves committed 11 years ago4903db4
  23. put IK targets in skeleton's model-frameAndrew Meadows committed 11 years ago224fc55
  24. Fix for model offset when using Rig Animations.Anthony J. Thibault committed 11 years agoc0be32d
  25. Merge branch 'master' into transmit-joint-translationAnthony J. Thibault committed 11 years agofc7b6de
  26. Compute the model offset in the rig, using the bind pose of the hips.Anthony J. Thibault committed 11 years agoa1b5494
  27. remove cruft from old verlet avatar simulationAndrew Meadows committed 11 years ago09ac01a
  28. merge from upstreamSeth Alves committed 11 years ago4179e4a
  29. Fix for HMD rotation sticking between 2d & HMD modeAnthony J. Thibault committed 11 years ago5a24a02
  30. Relay joint translations across network. Apply animation's root-joint translation to avatar.Seth Alves committed 11 years ago50dd8eb
  31. Threshold based walking while in HMD.Anthony J. Thibault committed 11 years ago20d784b
  32. Fix for precision error in AnimPose(glm::mat4) constructor.Anthony J. Thibault committed 11 years ago6b47373
  33. Merge branch 'master' into tony/lean-thresholdAnthony J. Thibault committed 11 years agoa9848cd
  34. Better head IK when in an HMD.Anthony J. Thibault committed 11 years ago9ce43a5
  35. remove unused variablesAndrew Meadows committed 11 years ago2edffaf

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