Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/physics/src/ObjectMotionState.cpp70+
  1. Actually commit the changes this time!Howard Stearns committed 11 years agoc036b5f
  2. fix bug masking physics shape changesAndrew Meadows committed 11 years agobf225e4
  3. put avatar body in right spot, and give it massAndrew Meadows committed 11 years ago0431e8d
  4. some list management of AvatarMotionStatesAndrew Meadows committed 11 years ago67f5d07
  5. cleanup of simulation ownership/update logicAndrew Meadows committed 11 years agoc631f85
  6. merge seth/dice-on-table-1 into andrew/novaAndrew Meadows committed 11 years ago326d170
  7. update body gravity when proper dirty bits are setAndrew Meadows committed 11 years ago646661d
  8. clear incoming flags after adding an entity to simulation. If an entity has a shape-type of none, don't keep asking it for a shapeSeth Alves committed 11 years ago129a3a8
  9. check for DIRTY_ROTATION bit when copying rotationAndrew Meadows committed 11 years ago2668ff6
  10. merge upstream/master into andrew/novaAndrew Meadows committed 11 years agoaa5a59c
  11. Quiet compilerAtlante45 committed 11 years agofc1519c
  12. make things compileAndrew Meadows committed 11 years agob023fe5
  13. cleanup how MotionStates are deleted from physicsAndrew Meadows committed 11 years ago4cb469d
  14. DIRTY_PHYSICS_ACTIVATION not DIRTY_PHYSICS_NO_WAKEAndrew Meadows committed 11 years ago195dd14
  15. make some things compile after reorganizationAndrew Meadows committed 11 years agoc390193
  16. move stuff into ObjectMotionStateAndrew Meadows committed 11 years ago31ab16a
  17. new PhysicsEngine API is mostly in placeAndrew Meadows committed 11 years agoab38572
  18. name changes and preparation for more cleanupAndrew Meadows committed 11 years agoe3d29d7
  19. removed cached copies of damping and restitutionAndrew Meadows committed 11 years ago3ecf959
  20. fix comment some moreSeth Alves committed 11 years agob3cb9fe
  21. if measured acceleration is close to zero, send zero to entity server, else send gravitySeth Alves committed 11 years agodac57c4
  22. rename to measureAccelerationAndrew Meadows committed 11 years ago619d1ba
  23. fix typoAndrew Meadows committed 11 years agob7ca69d
  24. measure linear velocity of moving objectsAndrew Meadows committed 11 years ago5180e7e
  25. put physics into its own logging groupSeth Alves committed 11 years ago55bab2e
  26. bulletRotationStep --> computeBulletRotationStepAndrew Meadows committed 11 years ago58bb137
  27. Bullet-style rotation integration for kinematicsAndrew Meadows committed 11 years ago23bd3f9
  28. merge upstream/master into andrew/isentropicAndrew Meadows committed 11 years agod1cf655
  29. fix bad extrapolation of rapidly spinning objectsAndrew Meadows committed 11 years agoaebdd3b
  30. adding some debuggingZappoMan committed 11 years agof85774c
  31. add support for non-physical kinematic movementAndrew Meadows committed 11 years agod173afa
  32. physics collisions emit script collision eventsAndrew Meadows committed 11 years ago86583f3
  33. track known contacts and generate collision eventsAndrew Meadows committed 11 years ago790d07d
  34. store backpointer to MotionState in btRigidBodyAndrew Meadows committed 11 years ago549e3fa
  35. merge upstream/master into andrew/bispinorAndrew Meadows committed 11 years agod5119b3