Code

History

Commits on b36a39b2bcda94de87fdc831da884611f8a85eea to libraries/render-utils/src/DeferredLightingEffect.cpp70+
  1. And cleaning again hopping to have the pr buildsamcake committed 10 years ago07c630b
  2. fixing the bug that kept AO when ao is off...samcake committed 10 years ago35ea04a
  3. Debugging the darkness and pointing out bugssamcake committed 10 years ago379c882
  4. Can now process the AO at lower resolution in orer to gsave performancessamcake committed 10 years ago6f93fb3
  5. Add shadowmap as a debug featureZach Pomerantz committed 10 years ago1b36d56
  6. Separate directional shaders with(out) shadowmapsZach Pomerantz committed 10 years ago6434d98
  7. Update shadow programsZach Pomerantz committed 10 years agobc379e9
  8. Add LightStage for rendering lightsZach Pomerantz committed 10 years ago0776ae7
  9. Expose global light through DeferredLighting singletonZach Pomerantz committed 10 years ago70cc7d8
  10. Remove unused headersAtlante45 committed 10 years ago205c14e
  11. Move primitive rendering out of DeferredLightingEffectAtlante45 committed 10 years ago11dc3cd
  12. Fix doInBatch lambdasAtlante45 committed 10 years ago12f9091
  13. Optimize getVertexStream() by using a const&Zach Pomerantz committed 10 years agoc6e6ace
  14. Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymoresamcake committed 10 years agof9070ee
  15. Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMastersamcake committed 10 years agod8a71db
  16. Fix misspellingAlessandroSigna committed 10 years ago08f7591
  17. Merging with upstream master/graphicssamcake committed 10 years agoe70ab47
  18. Merged with upstream mastersamcake committed 10 years ago84d1e3b
  19. Merging with upstream graphicssamcake committed 10 years agoa50b14d
  20. Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMastersamcake committed 10 years ago3554f54
  21. Fix warnings on windows 64bitAtlante45 committed 10 years agoce51350
  22. CHanging the lighting BUffer format and adding tone mappingSam Cake committed 10 years ago9faec32
  23. INtroducing the tonemapping job in its separate file and clean DeferredLightingEffectsamcake committed 10 years ago5d207d0
  24. less commented stuffSam Cake committed 10 years ago3595d0d
  25. cleaning code and removing cruftSam Cake committed 10 years ago01d48b2
  26. Drawing background first in the Lighting buffer then lighting passes with stencil testSam Cake committed 10 years agoa018c51
  27. Merging MAster and Graphicssamcake committed 10 years agob28e3d0
  28. Merging with mastersamcake committed 10 years ago119cc73
  29. Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMastersamcake committed 10 years agocfd7373
  30. Trying to fix the problem of the background not showing correctlysamcake committed 10 years agoef7ddce
  31. Cleaning all the deferred buffers in the Prepare callsamcake committed 10 years ago3c18664
  32. Introducing a true Primary Framebuffer and a different Deferred Framebuffersamcake committed 10 years agod593b82
  33. Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffersamcake committed 10 years ago72d3939
  34. gpu::Shader::create* return shared_ptrAtlante45 committed 10 years ago3da80f5
  35. Early try fixing the lightingsamcake committed 10 years agoa5475ed

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